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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-02-14 07:30:27 +0100 |
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committer | GitHub <noreply@github.com> | 2020-02-14 07:30:27 +0100 |
commit | 6dae536f6cb8adce8674a161d8d73c413cbf1a6e (patch) | |
tree | 83e63475e70ffc2e60f0d1d856160076f86ee7fd | |
parent | ac9ec5336d83aa29f19cf35f643bf1008315f9ba (diff) | |
parent | b878e5bbe8521c9795b50c30179e6d455920254b (diff) |
Merge pull request #36200 from clayjohn/VULKAN-sky-error
Fix error flood with sky background
-rw-r--r-- | servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.cpp index f029cddc79..63a406a392 100644 --- a/servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.cpp +++ b/servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.cpp @@ -1821,7 +1821,7 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor case VS::ENV_BG_SKY: { RID sky = environment_get_sky(p_environment); if (sky.is_valid()) { - radiance_uniform_set = sky_get_radiance_uniform_set_rd(sky, radiance_uniform_set, RADIANCE_UNIFORM_SET); + radiance_uniform_set = sky_get_radiance_uniform_set_rd(sky, default_shader_rd, RADIANCE_UNIFORM_SET); draw_sky = true; } } break; |