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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-11-22 08:28:55 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-11-22 08:28:55 +0100 |
commit | 6d5570d790e961e90f51405633bc9212b05d7d0b (patch) | |
tree | 844e69a15c0ab9e049693f0036ecd95ad85ad0f0 | |
parent | 11e1c83309e7e7c15018c8b2c6456fa294116244 (diff) | |
parent | e81a1e5b5a62f0f1a21a547a0f0f322a51a282db (diff) |
Merge pull request #68966 from clayjohn/GLES3-model-matrix
Expose model_matrix in GLES3 scene fragment shader
-rw-r--r-- | drivers/gles3/shaders/scene.glsl | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 01135a9bbd..04dba602dd 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -920,6 +920,7 @@ void main() { #else vec3 view = -normalize(vertex_interp); #endif + highp mat4 model_matrix = world_transform; vec3 albedo = vec3(1.0); vec3 backlight = vec3(0.0); vec4 transmittance_color = vec4(0.0, 0.0, 0.0, 1.0); |