diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-11 16:17:02 +0200 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-11 16:17:02 +0200 |
commit | 6d534f6e89cfa318d5cf530b93fe2864ea983f6e (patch) | |
tree | b838e3c58690f848f5c1b048abe5ea847c0d24fb | |
parent | bc7981dfd1dce4521a9c4d947e5c84a280e40254 (diff) | |
parent | c1b5b68eee2b3b57dd37c66a8f274c1024326abc (diff) |
Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es
Rename remaining "*_enable" to "*_enabled"
-rw-r--r-- | doc/classes/Area3D.xml | 6 | ||||
-rw-r--r-- | doc/classes/BaseMaterial3D.xml | 2 | ||||
-rw-r--r-- | doc/classes/RDPipelineRasterizationState.xml | 2 | ||||
-rw-r--r-- | drivers/vulkan/rendering_device_vulkan.cpp | 2 | ||||
-rw-r--r-- | editor/project_converter_3_to_4.cpp | 16 | ||||
-rw-r--r-- | scene/3d/area_3d.cpp | 12 | ||||
-rw-r--r-- | scene/3d/area_3d.h | 4 | ||||
-rw-r--r-- | scene/3d/audio_stream_player_3d.cpp | 2 | ||||
-rw-r--r-- | scene/resources/material.cpp | 6 | ||||
-rw-r--r-- | scene/resources/material.h | 2 | ||||
-rw-r--r-- | servers/rendering/rendering_device.h | 4 | ||||
-rw-r--r-- | servers/rendering/rendering_device_binds.h | 4 |
12 files changed, 39 insertions, 23 deletions
diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml index ce49be9bc1..ea8cab324d 100644 --- a/doc/classes/Area3D.xml +++ b/doc/classes/Area3D.xml @@ -110,11 +110,11 @@ <member name="reverb_bus_amount" type="float" setter="set_reverb_amount" getter="get_reverb_amount" default="0.0"> The degree to which this area applies reverb to its associated audio. Ranges from [code]0[/code] to [code]1[/code] with [code]0.1[/code] precision. </member> - <member name="reverb_bus_enable" type="bool" setter="set_use_reverb_bus" getter="is_using_reverb_bus" default="false"> + <member name="reverb_bus_enabled" type="bool" setter="set_use_reverb_bus" getter="is_using_reverb_bus" default="false"> If [code]true[/code], the area applies reverb to its associated audio. </member> - <member name="reverb_bus_name" type="StringName" setter="set_reverb_bus" getter="get_reverb_bus" default="&"Master""> - The reverb bus name to use for this area's associated audio. + <member name="reverb_bus_name" type="StringName" setter="set_reverb_bus_name" getter="get_reverb_bus_name" default="&"Master""> + The name of the reverb bus to use for this area's associated audio. </member> <member name="reverb_bus_uniformity" type="float" setter="set_reverb_uniformity" getter="get_reverb_uniformity" default="0.0"> The degree to which this area's reverb is a uniform effect. Ranges from [code]0[/code] to [code]1[/code] with [code]0.1[/code] precision. diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml index cbb58a3e1e..dbc7d0fb29 100644 --- a/doc/classes/BaseMaterial3D.xml +++ b/doc/classes/BaseMaterial3D.xml @@ -305,7 +305,7 @@ <member name="proximity_fade_distance" type="float" setter="set_proximity_fade_distance" getter="get_proximity_fade_distance" default="1.0"> Distance over which the fade effect takes place. The larger the distance the longer it takes for an object to fade. </member> - <member name="proximity_fade_enable" type="bool" setter="set_proximity_fade" getter="is_proximity_fade_enabled" default="false"> + <member name="proximity_fade_enabled" type="bool" setter="set_proximity_fade_enabled" getter="is_proximity_fade_enabled" default="false"> If [code]true[/code], the proximity fade effect is enabled. The proximity fade effect fades out each pixel based on its distance to another object. </member> <member name="refraction_enabled" type="bool" setter="set_feature" getter="get_feature" default="false"> diff --git a/doc/classes/RDPipelineRasterizationState.xml b/doc/classes/RDPipelineRasterizationState.xml index 39a64c730a..48599b6262 100644 --- a/doc/classes/RDPipelineRasterizationState.xml +++ b/doc/classes/RDPipelineRasterizationState.xml @@ -13,7 +13,7 @@ </member> <member name="depth_bias_constant_factor" type="float" setter="set_depth_bias_constant_factor" getter="get_depth_bias_constant_factor" default="0.0"> </member> - <member name="depth_bias_enable" type="bool" setter="set_depth_bias_enable" getter="get_depth_bias_enable" default="false"> + <member name="depth_bias_enabled" type="bool" setter="set_depth_bias_enabled" getter="get_depth_bias_enabled" default="false"> </member> <member name="depth_bias_slope_factor" type="float" setter="set_depth_bias_slope_factor" getter="get_depth_bias_slope_factor" default="0.0"> </member> diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp index 036489a9bc..72c9a80a94 100644 --- a/drivers/vulkan/rendering_device_vulkan.cpp +++ b/drivers/vulkan/rendering_device_vulkan.cpp @@ -6559,7 +6559,7 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma ERR_FAIL_INDEX_V(p_rasterization_state.cull_mode, 3, RID()); rasterization_state_create_info.cullMode = cull_mode[p_rasterization_state.cull_mode]; rasterization_state_create_info.frontFace = (p_rasterization_state.front_face == POLYGON_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE); - rasterization_state_create_info.depthBiasEnable = p_rasterization_state.depth_bias_enable; + rasterization_state_create_info.depthBiasEnable = p_rasterization_state.depth_bias_enabled; rasterization_state_create_info.depthBiasConstantFactor = p_rasterization_state.depth_bias_constant_factor; rasterization_state_create_info.depthBiasClamp = p_rasterization_state.depth_bias_clamp; rasterization_state_create_info.depthBiasSlopeFactor = p_rasterization_state.depth_bias_slope_factor; diff --git a/editor/project_converter_3_to_4.cpp b/editor/project_converter_3_to_4.cpp index e702ba7020..1a2c670aef 100644 --- a/editor/project_converter_3_to_4.cpp +++ b/editor/project_converter_3_to_4.cpp @@ -302,6 +302,7 @@ static const char *gdscript_function_renames[][2] = { { "get_cull_mask_bit", "get_cull_mask_value" }, // Camera3D { "get_cursor_position", "get_caret_column" }, // LineEdit { "get_d", "get_distance" }, // LineShape2D + { "get_depth_bias_enable", "get_depth_bias_enabled" }, // RDPipelineRasterizationState { "get_drag_data", "_get_drag_data" }, // Control { "get_drag_data_fw", "_get_drag_data_fw" }, // ScriptEditor { "get_editor_viewport", "get_editor_main_screen" }, // EditorPlugin @@ -358,6 +359,7 @@ static const char *gdscript_function_renames[][2] = { { "get_render_targetsize", "get_render_target_size" }, // XRInterface { "get_resource_type", "_get_resource_type" }, // ResourceFormatLoader { "get_result", "get_data" }, //JSON + { "get_reverb_bus", "set_reverb_bus_name" }, // Area3D { "get_rpc_sender_id", "get_remote_sender_id" }, // Multiplayer API { "get_save_extension", "_get_save_extension" }, // EditorImportPlugin { "get_scancode", "get_keycode" }, // InputEventKey @@ -495,6 +497,7 @@ static const char *gdscript_function_renames[][2] = { { "set_cull_mask_bit", "set_cull_mask_value" }, // Camera3D { "set_cursor_position", "set_caret_column" }, // LineEdit { "set_d", "set_distance" }, // WorldMarginShape2D + { "set_depth_bias_enable", "set_depth_bias_enabled" }, // RDPipelineRasterizationState { "set_doubleclick", "set_double_click" }, // InputEventMouseButton { "set_draw_red", "set_draw_warning" }, // EditorProperty { "set_enabled_focus_mode", "set_focus_mode" }, // BaseButton @@ -525,9 +528,11 @@ static const char *gdscript_function_renames[][2] = { { "set_oneshot", "set_one_shot" }, // AnimatedTexture { "set_pause_mode", "set_process_mode" }, // Node { "set_physical_scancode", "set_physical_keycode" }, // InputEventKey + { "set_proximity_fade", "set_proximity_fade_enabled" }, // Material { "set_refuse_new_network_connections", "set_refuse_new_connections" }, // Multiplayer API { "set_region", "set_region_enabled" }, // Sprite2D, Sprite broke AtlasTexture { "set_region_filter_clip", "set_region_filter_clip_enabled" }, // Sprite2D + { "set_reverb_bus", "set_reverb_bus_name" }, // Area3D { "set_rotate", "set_rotates" }, // PathFollow2D { "set_scancode", "set_keycode" }, // InputEventKey { "set_shift", "set_shift_pressed" }, // InputEventWithModifiers @@ -741,6 +746,7 @@ static const char *csharp_function_renames[][2] = { { "GetCullMaskBit", "GetCullMaskValue" }, // Camera3D { "GetCursorPosition", "GetCaretColumn" }, // LineEdit { "GetD", "GetDistance" }, // LineShape2D + { "GetDepthBiasEnable", "GetDepthBiasEnabled" }, // RDPipelineRasterizationState { "GetDragDataFw", "_GetDragDataFw" }, // ScriptEditor { "GetEditorViewport", "GetViewport" }, // EditorPlugin { "GetEnabledFocusMode", "GetFocusMode" }, // BaseButton @@ -794,6 +800,7 @@ static const char *csharp_function_renames[][2] = { { "GetRenderTargetsize", "GetRenderTargetSize" }, // XRInterface { "GetResourceType", "_GetResourceType" }, // ResourceFormatLoader { "GetResult", "GetData" }, //JSON + { "GetReverbBus", "GetReverbBusName" }, // Area3D { "GetRpcSenderId", "GetRemoteSenderId" }, // Multiplayer API { "GetSaveExtension", "_GetSaveExtension" }, // EditorImportPlugin { "GetScancode", "GetKeycode" }, // InputEventKey @@ -925,6 +932,7 @@ static const char *csharp_function_renames[][2] = { { "SetCullMaskBit", "SetCullMaskValue" }, // Camera3D { "SetCursorPosition", "SetCaretColumn" }, // LineEdit { "SetD", "SetDistance" }, // WorldMarginShape2D + { "SetDepthBiasEnable", "SetDepthBiasEnabled" }, // RDPipelineRasterizationState { "SetDoubleclick", "SetDoubleClick" }, // InputEventMouseButton { "SetEnabledFocusMode", "SetFocusMode" }, // BaseButton { "SetEndianSwap", "SetBigEndian" }, // File @@ -951,9 +959,11 @@ static const char *csharp_function_renames[][2] = { { "SetNetworkPeer", "SetMultiplayerPeer" }, // Multiplayer API { "SetOneshot", "SetOneShot" }, // AnimatedTexture { "SetPhysicalScancode", "SetPhysicalKeycode" }, // InputEventKey + { "SetProximityFade", "SetProximityFadeEnabled" }, // Material { "SetRefuseNewNetworkConnections", "SetRefuseNewConnections" }, // Multiplayer API { "SetRegion", "SetRegionEnabled" }, // Sprite2D, Sprite broke AtlasTexture { "SetRegionFilterClip", "SetRegionFilterClipEnabled" }, // Sprite2D + { "SetReverbBus", "SetReverbBusName" }, // Area3D { "SetRotate", "SetRotates" }, // PathFollow2D { "SetScancode", "SetKeycode" }, // InputEventKey { "SetShift", "SetShiftPressed" }, // InputEventWithModifiers @@ -1071,6 +1081,7 @@ static const char *gdscript_properties_renames[][2] = { { "close_v_ofs", "close_v_offset" }, // Theme { "commentfocus", "comment_focus" }, // Theme { "contacts_reported", "max_contacts_reported" }, // RigidBody + { "depth_bias_enable", "depth_bias_enabled" }, // RDPipelineRasterizationState { "drag_margin_bottom", "drag_bottom_margin" }, // Camera2D { "drag_margin_h_enabled", "drag_horizontal_enabled" }, // Camera2D { "drag_margin_left", "drag_left_margin" }, // Camera2D @@ -1113,6 +1124,7 @@ static const char *gdscript_properties_renames[][2] = { { "pause_mode", "process_mode" }, // Node { "physical_scancode", "physical_keycode" }, // InputEventKey { "popup_exclusive", "exclusive" }, // Window + { "proximity_fade_enable", "proximity_fade_enabled" }, // Material { "rect_position", "position" }, // Control { "rect_global_position", "global_position" }, // Control { "rect_size", "size" }, // Control @@ -1123,6 +1135,7 @@ static const char *gdscript_properties_renames[][2] = { { "rect_clip_content", "clip_contents" }, // Control { "refuse_new_network_connections", "refuse_new_connections" }, // MultiplayerAPI { "region_filter_clip", "region_filter_clip_enabled" }, // Sprite2D + { "reverb_bus_enable", "reverb_bus_enabled" }, // Area3D { "selectedframe", "selected_frame" }, // Theme { "size_override_stretch", "size_2d_override_stretch" }, // SubViewport { "slips_on_slope", "slide_on_slope" }, // SeparationRayShape2D @@ -1177,6 +1190,7 @@ static const char *csharp_properties_renames[][2] = { { "CloseHOfs", "CloseHOffset" }, // Theme { "CloseVOfs", "CloseVOffset" }, // Theme { "Commentfocus", "CommentFocus" }, // Theme + { "DepthBiasEnable", "DepthBiasEnabled" }, // RDPipelineRasterizationState { "DragMarginBottom", "DragBottomMargin" }, // Camera2D { "DragMarginHEnabled", "DragHorizontalEnabled" }, // Camera2D { "DragMarginLeft", "DragLeftMargin" }, // Camera2D @@ -1212,8 +1226,10 @@ static const char *csharp_properties_renames[][2] = { { "PauseMode", "ProcessMode" }, // Node { "PhysicalScancode", "PhysicalKeycode" }, // InputEventKey { "PopupExclusive", "Exclusive" }, // Window + { "ProximityFadeEnable", "ProximityFadeEnabled" }, // Material { "RefuseNewNetworkConnections", "RefuseNewConnections" }, // MultiplayerAPI { "RegionFilterClip", "RegionFilterClipEnabled" }, // Sprite2D + { "ReverbBusEnable", "ReverbBusEnabled" }, // Area3D { "Selectedframe", "SelectedFrame" }, // Theme { "SizeOverrideStretch", "Size2dOverrideStretch" }, // SubViewport { "SlipsOnSlope", "SlideOnSlope" }, // SeparationRayShape2D diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp index cefa9eceff..c6433e773d 100644 --- a/scene/3d/area_3d.cpp +++ b/scene/3d/area_3d.cpp @@ -578,11 +578,11 @@ bool Area3D::is_using_reverb_bus() const { return use_reverb_bus; } -void Area3D::set_reverb_bus(const StringName &p_audio_bus) { +void Area3D::set_reverb_bus_name(const StringName &p_audio_bus) { reverb_bus = p_audio_bus; } -StringName Area3D::get_reverb_bus() const { +StringName Area3D::get_reverb_bus_name() const { for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { if (AudioServer::get_singleton()->get_bus_name(i) == reverb_bus) { return reverb_bus; @@ -711,8 +711,8 @@ void Area3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_use_reverb_bus", "enable"), &Area3D::set_use_reverb_bus); ClassDB::bind_method(D_METHOD("is_using_reverb_bus"), &Area3D::is_using_reverb_bus); - ClassDB::bind_method(D_METHOD("set_reverb_bus", "name"), &Area3D::set_reverb_bus); - ClassDB::bind_method(D_METHOD("get_reverb_bus"), &Area3D::get_reverb_bus); + ClassDB::bind_method(D_METHOD("set_reverb_bus_name", "name"), &Area3D::set_reverb_bus_name); + ClassDB::bind_method(D_METHOD("get_reverb_bus_name"), &Area3D::get_reverb_bus_name); ClassDB::bind_method(D_METHOD("set_reverb_amount", "amount"), &Area3D::set_reverb_amount); ClassDB::bind_method(D_METHOD("get_reverb_amount"), &Area3D::get_reverb_amount); @@ -760,8 +760,8 @@ void Area3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus_name", "get_audio_bus_name"); ADD_GROUP("Reverb Bus", "reverb_bus_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reverb_bus_enable"), "set_use_reverb_bus", "is_using_reverb_bus"); - ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "reverb_bus_name", PROPERTY_HINT_ENUM, ""), "set_reverb_bus", "get_reverb_bus"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reverb_bus_enabled"), "set_use_reverb_bus", "is_using_reverb_bus"); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "reverb_bus_name", PROPERTY_HINT_ENUM, ""), "set_reverb_bus_name", "get_reverb_bus_name"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "reverb_bus_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_reverb_amount", "get_reverb_amount"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "reverb_bus_uniformity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_reverb_uniformity", "get_reverb_uniformity"); diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h index 2125c35f67..195f9f0d9e 100644 --- a/scene/3d/area_3d.h +++ b/scene/3d/area_3d.h @@ -215,8 +215,8 @@ public: void set_use_reverb_bus(bool p_enable); bool is_using_reverb_bus() const; - void set_reverb_bus(const StringName &p_audio_bus); - StringName get_reverb_bus() const; + void set_reverb_bus_name(const StringName &p_audio_bus); + StringName get_reverb_bus_name() const; void set_reverb_amount(float p_amount); float get_reverb_amount() const; diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index 76cf0d2fd0..40afbdf2ed 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -485,7 +485,7 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() { } if (area->is_using_reverb_bus()) { - StringName reverb_bus_name = area->get_reverb_bus(); + StringName reverb_bus_name = area->get_reverb_bus_name(); Vector<AudioFrame> reverb_vol; _calc_reverb_vol(area, listener_area_pos, output_volume_vector, reverb_vol); bus_volumes[reverb_bus_name] = reverb_vol; diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 838927e34f..8ae217dd1f 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -2348,7 +2348,7 @@ void BaseMaterial3D::set_on_top_of_alpha() { set_flag(FLAG_DISABLE_DEPTH_TEST, true); } -void BaseMaterial3D::set_proximity_fade(bool p_enable) { +void BaseMaterial3D::set_proximity_fade_enabled(bool p_enable) { proximity_fade_enabled = p_enable; _queue_shader_change(); notify_property_list_changed(); @@ -2624,7 +2624,7 @@ void BaseMaterial3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_refraction_texture_channel", "channel"), &BaseMaterial3D::set_refraction_texture_channel); ClassDB::bind_method(D_METHOD("get_refraction_texture_channel"), &BaseMaterial3D::get_refraction_texture_channel); - ClassDB::bind_method(D_METHOD("set_proximity_fade", "enabled"), &BaseMaterial3D::set_proximity_fade); + ClassDB::bind_method(D_METHOD("set_proximity_fade_enabled", "enabled"), &BaseMaterial3D::set_proximity_fade_enabled); ClassDB::bind_method(D_METHOD("is_proximity_fade_enabled"), &BaseMaterial3D::is_proximity_fade_enabled); ClassDB::bind_method(D_METHOD("set_proximity_fade_distance", "distance"), &BaseMaterial3D::set_proximity_fade_distance); @@ -2808,7 +2808,7 @@ void BaseMaterial3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "point_size", PROPERTY_HINT_RANGE, "0.1,128,0.1,suffix:px"), "set_point_size", "get_point_size"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_particle_trails"), "set_flag", "get_flag", FLAG_PARTICLE_TRAILS_MODE); ADD_GROUP("Proximity Fade", "proximity_fade_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "proximity_fade_enable"), "set_proximity_fade", "is_proximity_fade_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "proximity_fade_enabled"), "set_proximity_fade_enabled", "is_proximity_fade_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "proximity_fade_distance", PROPERTY_HINT_RANGE, "0,4096,0.01,suffix:m"), "set_proximity_fade_distance", "get_proximity_fade_distance"); ADD_GROUP("MSDF", "msdf_"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "msdf_pixel_range", PROPERTY_HINT_RANGE, "1,100,1"), "set_msdf_pixel_range", "get_msdf_pixel_range"); diff --git a/scene/resources/material.h b/scene/resources/material.h index dd9589c577..b3c2159e70 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -719,7 +719,7 @@ public: void set_on_top_of_alpha(); - void set_proximity_fade(bool p_enable); + void set_proximity_fade_enabled(bool p_enable); bool is_proximity_fade_enabled() const; void set_proximity_fade_distance(float p_distance); diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h index 29e5c9cd77..ca30a30786 100644 --- a/servers/rendering/rendering_device.h +++ b/servers/rendering/rendering_device.h @@ -958,7 +958,7 @@ public: bool wireframe; PolygonCullMode cull_mode; PolygonFrontFace front_face; - bool depth_bias_enable; + bool depth_bias_enabled; float depth_bias_constant_factor; float depth_bias_clamp; float depth_bias_slope_factor; @@ -970,7 +970,7 @@ public: wireframe = false; cull_mode = POLYGON_CULL_DISABLED; front_face = POLYGON_FRONT_FACE_CLOCKWISE; - depth_bias_enable = false; + depth_bias_enabled = false; depth_bias_constant_factor = 0; depth_bias_clamp = 0; depth_bias_slope_factor = 0; diff --git a/servers/rendering/rendering_device_binds.h b/servers/rendering/rendering_device_binds.h index d95b46933c..c710bd0a10 100644 --- a/servers/rendering/rendering_device_binds.h +++ b/servers/rendering/rendering_device_binds.h @@ -517,7 +517,7 @@ public: RD_SETGET(bool, wireframe) RD_SETGET(RD::PolygonCullMode, cull_mode) RD_SETGET(RD::PolygonFrontFace, front_face) - RD_SETGET(bool, depth_bias_enable) + RD_SETGET(bool, depth_bias_enabled) RD_SETGET(float, depth_bias_constant_factor) RD_SETGET(float, depth_bias_clamp) RD_SETGET(float, depth_bias_slope_factor) @@ -531,7 +531,7 @@ protected: RD_BIND(Variant::BOOL, RDPipelineRasterizationState, wireframe); RD_BIND(Variant::INT, RDPipelineRasterizationState, cull_mode); RD_BIND(Variant::INT, RDPipelineRasterizationState, front_face); - RD_BIND(Variant::BOOL, RDPipelineRasterizationState, depth_bias_enable); + RD_BIND(Variant::BOOL, RDPipelineRasterizationState, depth_bias_enabled); RD_BIND(Variant::FLOAT, RDPipelineRasterizationState, depth_bias_constant_factor); RD_BIND(Variant::FLOAT, RDPipelineRasterizationState, depth_bias_clamp); RD_BIND(Variant::FLOAT, RDPipelineRasterizationState, depth_bias_slope_factor); |