diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-07-19 00:09:59 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-07-19 00:46:27 +0200 |
commit | 6cfcbbbb93f9e7eda7e45d367a6f2e261f9140e0 (patch) | |
tree | bfc27e1a7bdee984da57541a240665bb493dea1d | |
parent | b76dfde329592ecfd6f6b952082ae21859039e67 (diff) |
Improve the 3D editor manipulation gizmo
- Allow some tolerance when clicking the plane move/scale,
even if the click is actually slightly outside the plane
(similar to Blender).
- Make the rotate manipulation circles visually thinner to be
less distracting.
- Make the hovered color less saturated to be more distinguishable
from the non-hovered state.
- Don't set brightness above 1.0 to prevent the gizmo from glowing
when hovered.
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 27 |
1 files changed, 16 insertions, 11 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index d5302df5e9..afb566dac8 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -874,14 +874,18 @@ bool Node3DEditorViewport::_gizmo_select(const Vector2 &p_screenpos, bool p_high Vector3 ivec2 = gt.basis.get_axis((i + 1) % 3).normalized(); Vector3 ivec3 = gt.basis.get_axis((i + 2) % 3).normalized(); - Vector3 grabber_pos = gt.origin + (ivec2 + ivec3) * gs * (GIZMO_PLANE_SIZE + GIZMO_PLANE_DST); + // Allow some tolerance to make the plane easier to click, + // even if the click is actually slightly outside the plane. + const Vector3 grabber_pos = gt.origin + (ivec2 + ivec3) * gs * (GIZMO_PLANE_SIZE + GIZMO_PLANE_DST * 0.6667); Vector3 r; Plane plane(gt.origin, gt.basis.get_axis(i).normalized()); if (plane.intersects_ray(ray_pos, ray, &r)) { float dist = r.distance_to(grabber_pos); - if (dist < (gs * GIZMO_PLANE_SIZE)) { + // Allow some tolerance to make the plane easier to click, + // even if the click is actually slightly outside the plane. + if (dist < (gs * GIZMO_PLANE_SIZE * 1.5)) { float d = ray_pos.distance_to(r); if (d < col_d) { col_d = d; @@ -974,14 +978,18 @@ bool Node3DEditorViewport::_gizmo_select(const Vector2 &p_screenpos, bool p_high Vector3 ivec2 = gt.basis.get_axis((i + 1) % 3).normalized(); Vector3 ivec3 = gt.basis.get_axis((i + 2) % 3).normalized(); - Vector3 grabber_pos = gt.origin + (ivec2 + ivec3) * gs * (GIZMO_PLANE_SIZE + GIZMO_PLANE_DST); + // Allow some tolerance to make the plane easier to click, + // even if the click is actually slightly outside the plane. + Vector3 grabber_pos = gt.origin + (ivec2 + ivec3) * gs * (GIZMO_PLANE_SIZE + GIZMO_PLANE_DST * 0.6667); Vector3 r; Plane plane(gt.origin, gt.basis.get_axis(i).normalized()); if (plane.intersects_ray(ray_pos, ray, &r)) { float dist = r.distance_to(grabber_pos); - if (dist < (gs * GIZMO_PLANE_SIZE)) { + // Allow some tolerance to make the plane easier to click, + // even if the click is actually slightly outside the plane. + if (dist < (gs * GIZMO_PLANE_SIZE * 1.5)) { float d = ray_pos.distance_to(r); if (d < col_d) { col_d = d; @@ -2744,9 +2752,7 @@ void Node3DEditorViewport::_draw() { handle_color = get_theme_color("accent_color", "Editor"); break; } - handle_color.a = 1.0; - const float brightness = 1.3; - handle_color *= Color(brightness, brightness, brightness); + handle_color = handle_color.from_hsv(handle_color.get_h(), 0.25, 1.0, 1); RenderingServer::get_singleton()->canvas_item_add_line( ci, @@ -5477,8 +5483,7 @@ void Node3DEditor::_init_indicators() { gizmo_color[i] = mat; Ref<StandardMaterial3D> mat_hl = mat->duplicate(); - const float brightness = 1.3; - const Color albedo = Color(col.r * brightness, col.g * brightness, col.b * brightness); + const Color albedo = col.from_hsv(col.get_h(), 0.25, 1.0, 1); mat_hl->set_albedo(albedo); gizmo_color_hl[i] = mat_hl; @@ -5585,7 +5590,7 @@ void Node3DEditor::_init_indicators() { surftool->begin(Mesh::PRIMITIVE_TRIANGLES); int n = 128; // number of circle segments - int m = 6; // number of thickness segments + int m = 3; // number of thickness segments real_t step = Math_TAU / n; for (int j = 0; j < n; ++j) { @@ -5789,7 +5794,7 @@ void Node3DEditor::_init_indicators() { surftool->commit(scale_plane_gizmo[i]); Ref<StandardMaterial3D> plane_mat_hl = plane_mat->duplicate(); - plane_mat_hl->set_albedo(Color(col.r * 1.3, col.g * 1.3, col.b * 1.3)); + plane_mat_hl->set_albedo(col.from_hsv(col.get_h(), 0.25, 1.0, 1)); plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides } } |