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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-05-19 19:35:57 +0200 |
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committer | GitHub <noreply@github.com> | 2021-05-19 19:35:57 +0200 |
commit | 6cc6930ee9b9a77e64f4dc60b64c76f41ef6c48d (patch) | |
tree | f0290bd0148f2d7f15a531837a6c30ad51118395 | |
parent | d5c469acfe6ba05b0a4163261791a255f6c001c4 (diff) | |
parent | a701927d89ff492b1c49f0af071f82376249a246 (diff) |
Merge pull request #48823 from timothyqiu/bone-id
Fix ragdoll simulation when parent was readded to scene
-rw-r--r-- | scene/3d/physics_body_3d.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 30c5a75bca..93851aaedd 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -1958,6 +1958,8 @@ void PhysicalBone3D::_notification(int p_what) { if (parent_skeleton) { if (-1 != bone_id) { parent_skeleton->unbind_physical_bone_from_bone(bone_id); + parent_skeleton->unbind_child_node_from_bone(bone_id, this); + bone_id = -1; } } parent_skeleton = nullptr; |