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author | Marcel Admiraal <madmiraal@users.noreply.github.com> | 2019-11-18 12:45:01 +0000 |
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committer | Marcel Admiraal <madmiraal@users.noreply.github.com> | 2019-11-18 15:14:04 +0000 |
commit | 6c3be2ca74bdfb0cc133529749fac1112df26945 (patch) | |
tree | 45f841767dd713be7852d19f0b5cab9daf60e8bb | |
parent | 3c831377712ec7b37d8f22739538e6abb3c7741f (diff) |
Fix Visual Studio throwing C4146 warning.
-rw-r--r-- | servers/visual/shader_language.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 9babc99349..316a94556d 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -3769,8 +3769,8 @@ ShaderLanguage::Node *ShaderLanguage::_reduce_expression(BlockNode *p_block, Sha nv.sint = -cn->values[i].sint; } break; case TYPE_UINT: { - // FIXME: This can't work on uint - nv.uint = -cn->values[i].uint; + // Intentionally wrap the unsigned int value, because GLSL does. + nv.uint = 0 - cn->values[i].uint; } break; case TYPE_FLOAT: { nv.real = -cn->values[i].real; |