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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-02-07 20:45:40 +0100
committerGitHub <noreply@github.com>2020-02-07 20:45:40 +0100
commit6b42d83ff10f37f52780d0f7fea9bce9116c4945 (patch)
tree62702a2c9b79787746214b53d0baf8c46f71e74b
parenta4b8dbdc0bece267f2b8240604569cc3fdc86787 (diff)
parent22ad83edaec654bf26a46403024cb07a41e9a636 (diff)
Merge pull request #35950 from Chaosus/vs_scalar_uniform_range
Implemented hint_range for VisualShaderNodeScalarUniform
-rw-r--r--doc/classes/VisualShaderNodeScalarUniform.xml25
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp35
-rw-r--r--scene/resources/visual_shader_nodes.cpp81
-rw-r--r--scene/resources/visual_shader_nodes.h32
4 files changed, 170 insertions, 3 deletions
diff --git a/doc/classes/VisualShaderNodeScalarUniform.xml b/doc/classes/VisualShaderNodeScalarUniform.xml
index d1a4742555..fab766d3f9 100644
--- a/doc/classes/VisualShaderNodeScalarUniform.xml
+++ b/doc/classes/VisualShaderNodeScalarUniform.xml
@@ -1,13 +1,38 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeScalarUniform" inherits="VisualShaderNodeUniform" version="4.0">
<brief_description>
+ A scalar uniform to be used within the visual shader graph.
</brief_description>
<description>
+ Translated to [code]uniform float[/code] in the shader language.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
+ <members>
+ <member name="hint" type="int" setter="set_hint" getter="get_hint" enum="VisualShaderNodeScalarUniform.Hint" default="0">
+ A hint applied to the uniform, which controls the values it can take when set through the inspector.
+ </member>
+ <member name="max" type="float" setter="set_max" getter="get_max" default="1.0">
+ Minimum value for range hints. Used if [member hint] is set to [constant HINT_RANGE] or [constant HINT_RANGE_STEP].
+ </member>
+ <member name="min" type="float" setter="set_min" getter="get_min" default="0.0">
+ Maximum value for range hints. Used if [member hint] is set to [constant HINT_RANGE] or [constant HINT_RANGE_STEP].
+ </member>
+ <member name="step" type="float" setter="set_step" getter="get_step" default="0.1">
+ Step (increment) value for the range hint with step. Used if [member hint] is set to [constant HINT_RANGE_STEP].
+ </member>
+ </members>
<constants>
+ <constant name="HINT_NONE" value="0" enum="Hint">
+ No hint used.
+ </constant>
+ <constant name="HINT_RANGE" value="1" enum="Hint">
+ A range hint for scalar value, which limits possible input values between [member min] and [member max]. Translated to [code]hint_range(min, max)[/code] in shader code.
+ </constant>
+ <constant name="HINT_RANGE_STEP" value="2" enum="Hint">
+ A range hint for scalar value with step, which limits possible input values between [member min] and [member max], with a step (increment) of [member step]). Translated to [code]hint_range(min, max, step)[/code] in shader code.
+ </constant>
</constants>
</class>
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index e334d4b093..fb095692bc 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -556,6 +556,7 @@ void VisualShaderEditor::_update_graph() {
}
Ref<VisualShaderNodeUniform> uniform = vsnode;
+ Ref<VisualShaderNodeScalarUniform> scalar_uniform = vsnode;
if (uniform.is_valid()) {
graph->add_child(node);
_update_created_node(node);
@@ -570,7 +571,9 @@ void VisualShaderEditor::_update_graph() {
//shortcut
VisualShaderNode::PortType port_right = vsnode->get_output_port_type(0);
node->set_slot(0, false, VisualShaderNode::PORT_TYPE_SCALAR, Color(), true, port_right, type_color[port_right]);
- continue;
+ if (!scalar_uniform.is_valid()) {
+ continue;
+ }
}
port_offset++;
}
@@ -582,11 +585,16 @@ void VisualShaderEditor::_update_graph() {
}
}
- if (custom_editor && vsnode->get_output_port_count() > 0 && vsnode->get_output_port_name(0) == "" && (vsnode->get_input_port_count() == 0 || vsnode->get_input_port_name(0) == "")) {
+ if (custom_editor && !scalar_uniform.is_valid() && vsnode->get_output_port_count() > 0 && vsnode->get_output_port_name(0) == "" && (vsnode->get_input_port_count() == 0 || vsnode->get_input_port_name(0) == "")) {
//will be embedded in first port
} else if (custom_editor) {
+
port_offset++;
node->add_child(custom_editor);
+ if (scalar_uniform.is_valid()) {
+ custom_editor->call_deferred("_show_prop_names", true);
+ continue;
+ }
custom_editor = NULL;
}
@@ -2972,6 +2980,13 @@ public:
bool updating;
Ref<VisualShaderNode> node;
Vector<EditorProperty *> properties;
+ Vector<Label *> prop_names;
+
+ void _show_prop_names(bool p_show) {
+ for (int i = 0; i < prop_names.size(); i++) {
+ prop_names[i]->set_visible(p_show);
+ }
+ }
void setup(Ref<Resource> p_parent_resource, Vector<EditorProperty *> p_properties, const Vector<StringName> &p_names, Ref<VisualShaderNode> p_node) {
parent_resource = p_parent_resource;
@@ -2981,7 +2996,20 @@ public:
for (int i = 0; i < p_properties.size(); i++) {
- add_child(p_properties[i]);
+ HBoxContainer *hbox = memnew(HBoxContainer);
+ hbox->set_h_size_flags(SIZE_EXPAND_FILL);
+ add_child(hbox);
+
+ Label *prop_name = memnew(Label);
+ String prop_name_str = p_names[i];
+ prop_name_str = prop_name_str.capitalize() + ":";
+ prop_name->set_text(prop_name_str);
+ prop_name->set_visible(false);
+ hbox->add_child(prop_name);
+ prop_names.push_back(prop_name);
+
+ p_properties[i]->set_h_size_flags(SIZE_EXPAND_FILL);
+ hbox->add_child(p_properties[i]);
bool res_prop = Object::cast_to<EditorPropertyResource>(p_properties[i]);
if (res_prop) {
@@ -3003,6 +3031,7 @@ public:
ClassDB::bind_method("_refresh_request", &VisualShaderNodePluginDefaultEditor::_refresh_request);
ClassDB::bind_method("_resource_selected", &VisualShaderNodePluginDefaultEditor::_resource_selected);
ClassDB::bind_method("_open_inspector", &VisualShaderNodePluginDefaultEditor::_open_inspector);
+ ClassDB::bind_method("_show_prop_names", &VisualShaderNodePluginDefaultEditor::_show_prop_names);
}
};
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index daf770e92a..8f0e0058ea 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -3039,6 +3039,11 @@ String VisualShaderNodeScalarUniform::get_output_port_name(int p_port) const {
}
String VisualShaderNodeScalarUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ if (hint == HINT_RANGE) {
+ return "uniform float " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ");\n";
+ } else if (hint == HINT_RANGE_STEP) {
+ return "uniform float " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ", " + rtos(hint_range_step) + ");\n";
+ }
return "uniform float " + get_uniform_name() + ";\n";
}
@@ -3046,7 +3051,83 @@ String VisualShaderNodeScalarUniform::generate_code(Shader::Mode p_mode, VisualS
return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
}
+void VisualShaderNodeScalarUniform::set_hint(Hint p_hint) {
+ hint = p_hint;
+ emit_changed();
+}
+
+VisualShaderNodeScalarUniform::Hint VisualShaderNodeScalarUniform::get_hint() const {
+ return hint;
+}
+
+void VisualShaderNodeScalarUniform::set_min(float p_value) {
+ hint_range_min = p_value;
+ emit_changed();
+}
+
+float VisualShaderNodeScalarUniform::get_min() const {
+ return hint_range_min;
+}
+
+void VisualShaderNodeScalarUniform::set_max(float p_value) {
+ hint_range_max = p_value;
+ emit_changed();
+}
+
+float VisualShaderNodeScalarUniform::get_max() const {
+ return hint_range_max;
+}
+
+void VisualShaderNodeScalarUniform::set_step(float p_value) {
+ hint_range_step = p_value;
+ emit_changed();
+}
+
+float VisualShaderNodeScalarUniform::get_step() const {
+ return hint_range_step;
+}
+
+void VisualShaderNodeScalarUniform::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_hint", "hint"), &VisualShaderNodeScalarUniform::set_hint);
+ ClassDB::bind_method(D_METHOD("get_hint"), &VisualShaderNodeScalarUniform::get_hint);
+
+ ClassDB::bind_method(D_METHOD("set_min", "value"), &VisualShaderNodeScalarUniform::set_min);
+ ClassDB::bind_method(D_METHOD("get_min"), &VisualShaderNodeScalarUniform::get_min);
+
+ ClassDB::bind_method(D_METHOD("set_max", "value"), &VisualShaderNodeScalarUniform::set_max);
+ ClassDB::bind_method(D_METHOD("get_max"), &VisualShaderNodeScalarUniform::get_max);
+
+ ClassDB::bind_method(D_METHOD("set_step", "value"), &VisualShaderNodeScalarUniform::set_step);
+ ClassDB::bind_method(D_METHOD("get_step"), &VisualShaderNodeScalarUniform::get_step);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "hint", PROPERTY_HINT_ENUM, "None,Range,Range+Step"), "set_hint", "get_hint");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "min"), "set_min", "get_min");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "max"), "set_max", "get_max");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "step"), "set_step", "get_step");
+
+ BIND_ENUM_CONSTANT(HINT_NONE);
+ BIND_ENUM_CONSTANT(HINT_RANGE);
+ BIND_ENUM_CONSTANT(HINT_RANGE_STEP);
+}
+
+Vector<StringName> VisualShaderNodeScalarUniform::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("hint");
+ if (hint == HINT_RANGE || hint == HINT_RANGE_STEP) {
+ props.push_back("min");
+ props.push_back("max");
+ }
+ if (hint == HINT_RANGE_STEP) {
+ props.push_back("step");
+ }
+ return props;
+}
+
VisualShaderNodeScalarUniform::VisualShaderNodeScalarUniform() {
+ hint = HINT_NONE;
+ hint_range_min = 0.0;
+ hint_range_max = 1.0;
+ hint_range_step = 0.1;
}
////////////// Boolean Uniform
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index cca37273d9..3d57fd0efc 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -1301,6 +1301,22 @@ class VisualShaderNodeScalarUniform : public VisualShaderNodeUniform {
GDCLASS(VisualShaderNodeScalarUniform, VisualShaderNodeUniform);
public:
+ enum Hint {
+ HINT_NONE,
+ HINT_RANGE,
+ HINT_RANGE_STEP,
+ };
+
+private:
+ Hint hint;
+ float hint_range_min;
+ float hint_range_max;
+ float hint_range_step;
+
+protected:
+ static void _bind_methods();
+
+public:
virtual String get_caption() const;
virtual int get_input_port_count() const;
@@ -1314,9 +1330,25 @@ public:
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ void set_hint(Hint p_hint);
+ Hint get_hint() const;
+
+ void set_min(float p_value);
+ float get_min() const;
+
+ void set_max(float p_value);
+ float get_max() const;
+
+ void set_step(float p_value);
+ float get_step() const;
+
+ virtual Vector<StringName> get_editable_properties() const;
+
VisualShaderNodeScalarUniform();
};
+VARIANT_ENUM_CAST(VisualShaderNodeScalarUniform::Hint)
+
///////////////////////////////////////
class VisualShaderNodeBooleanUniform : public VisualShaderNodeUniform {