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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-10-17 21:06:18 +0200
committerGitHub <noreply@github.com>2020-10-17 21:06:18 +0200
commit6a8dfdb60e6ab47ee023c62a31cdd754e16d1ca5 (patch)
treedc0cbf5ab6f88188bb8c8c315b26df69c9428309
parent5b6a22e275ef8d8e2ad3b1e8074af4b30c076c27 (diff)
parent02ce2f4bb95bb41b3ec164d0a7bf9ea48d6a9501 (diff)
Merge pull request #42865 from KoBeWi/disappearing_@s
Document that setting node name will remove @s
-rw-r--r--doc/classes/Node.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 623e4b099b..2e8b76865d 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -834,6 +834,7 @@
</member>
<member name="name" type="StringName" setter="set_name" getter="get_name">
The name of the node. This name is unique among the siblings (other child nodes from the same parent). When set to an existing name, the node will be automatically renamed.
+ [b]Note:[/b] Auto-generated names might include the [code]@[/code] character, which is reserved for unique names when using [method add_child]. When setting the name manually, any [code]@[/code] will be removed.
</member>
<member name="owner" type="Node" setter="set_owner" getter="get_owner">
The node owner. A node can have any other node as owner (as long as it is a valid parent, grandparent, etc. ascending in the tree). When saving a node (using [PackedScene]), all the nodes it owns will be saved with it. This allows for the creation of complex [SceneTree]s, with instancing and subinstancing.