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authorMark Riedesel <mark@klowner.com>2019-10-20 11:43:14 -0400
committerMark Riedesel <mark@klowner.com>2019-10-20 11:54:35 -0400
commit6a85614d8657cb2d186f9e3eec9acbedb9fc9a1b (patch)
tree3ba9ca34a273fe48bb843fbdc0f9461c2e97d74c
parent119bf237209414a49879fba40459f22315ab1467 (diff)
expose EditorSpinSlider to GDScript
-rw-r--r--editor/editor_node.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 2c3a84857a..6e2a4810cd 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -56,6 +56,7 @@
#include "editor/editor_help.h"
#include "editor/editor_properties.h"
#include "editor/editor_settings.h"
+#include "editor/editor_spin_slider.h"
#include "editor/editor_themes.h"
#include "editor/import/editor_import_collada.h"
#include "editor/import/editor_scene_importer_gltf.h"
@@ -3558,6 +3559,7 @@ void EditorNode::register_editor_types() {
ClassDB::register_class<AnimationTrackEditPlugin>();
ClassDB::register_class<ScriptCreateDialog>();
ClassDB::register_class<EditorFeatureProfile>();
+ ClassDB::register_class<EditorSpinSlider>();
// FIXME: Is this stuff obsolete, or should it be ported to new APIs?
ClassDB::register_class<EditorScenePostImport>();