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author | skyace65 <trekie96@hotmail.com> | 2020-10-21 15:50:19 -0400 |
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committer | skyace65 <trekie96@hotmail.com> | 2021-03-19 22:04:34 -0400 |
commit | 6a61b9f6e84485d49152c6d572d630b2f1d923be (patch) | |
tree | 51b9965364ea0a555e5c81562d356c09a5cead24 | |
parent | c97dea47b582ec66df4d0565df83902826df7829 (diff) |
Document more NavigationMesh properties
-rw-r--r-- | doc/classes/NavigationMesh.xml | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/NavigationMesh.xml b/doc/classes/NavigationMesh.xml index dd7464ac0e..31be81895b 100644 --- a/doc/classes/NavigationMesh.xml +++ b/doc/classes/NavigationMesh.xml @@ -79,6 +79,7 @@ </methods> <members> <member name="agent/height" type="float" setter="set_agent_height" getter="get_agent_height" default="2.0"> + The minimum Y space needed for navigation to be generated. </member> <member name="agent/max_climb" type="float" setter="set_agent_max_climb" getter="get_agent_max_climb" default="0.9"> The maximum height difference between two areas for navigation to be generated between them. @@ -87,8 +88,10 @@ The maximum angle a slope can be at for navigation to be generated on it. </member> <member name="agent/radius" type="float" setter="set_agent_radius" getter="get_agent_radius" default="0.6"> + Determines where the edge of a navigation mesh is. This way an agent will not overlap with another mesh or stand over nothing. </member> <member name="cell/height" type="float" setter="set_cell_height" getter="get_cell_height" default="0.2"> + The height of a cell. </member> <member name="cell/size" type="float" setter="set_cell_size" getter="get_cell_size" default="0.3"> The size of cells in the [NavigationMesh]. |