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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-10-19 16:19:24 +0200
committerGitHub <noreply@github.com>2017-10-19 16:19:24 +0200
commit6a363ad4704cbfa916b0e10491855221a4680b8e (patch)
treefa9acb5f6671cd6f55e16afe814722d5c2d9f31e
parentf85d428b568a68bb9515fa3002aa775f36609d32 (diff)
parent914c4d30668af7d7ad3c18cb2ec9f4d4b992b7bf (diff)
Merge pull request #12230 from BastiaanOlij/arvr_fix_binand
Fix button signals on ARVRController [ci skip]
-rw-r--r--scene/3d/arvr_nodes.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/3d/arvr_nodes.cpp b/scene/3d/arvr_nodes.cpp
index c6b6c02129..064a249190 100644
--- a/scene/3d/arvr_nodes.cpp
+++ b/scene/3d/arvr_nodes.cpp
@@ -204,7 +204,7 @@ void ARVRController::_notification(int p_what) {
int mask = 1;
// check button states
for (int i = 0; i < 16; i++) {
- bool was_pressed = (button_states && mask) == mask;
+ bool was_pressed = (button_states & mask) == mask;
bool is_pressed = Input::get_singleton()->is_joy_button_pressed(joy_id, i);
if (!was_pressed && is_pressed) {
@@ -336,6 +336,7 @@ String ARVRController::get_configuration_warning() const {
ARVRController::ARVRController() {
controller_id = 0;
is_active = true;
+ button_states = 0;
};
ARVRController::~ARVRController(){