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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-08-11 17:02:44 +0200 |
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committer | GitHub <noreply@github.com> | 2020-08-11 17:02:44 +0200 |
commit | 6a181efaf371ea3507bb957582af2e746eeb0d6b (patch) | |
tree | 8b18cce7eceeac5add54b25dd28bb9bd6da48c1a | |
parent | e2f4510a271a688c3958000073e7953cc3849f0e (diff) | |
parent | 1c231cacb30315c08238c2808b60f72eaa6ecd87 (diff) |
Merge pull request #41145 from nekomatata/cpu-particle-emission-mask-velocity
Fix 2D Particle velocity with directed emission mask
-rw-r--r-- | scene/2d/cpu_particles_2d.cpp | 6 | ||||
-rw-r--r-- | scene/3d/cpu_particles_3d.cpp | 16 |
2 files changed, 14 insertions, 8 deletions
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index 526951976e..e3a632c98a 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -749,7 +749,11 @@ void CPUParticles2D::_particles_process(float p_delta) { p.transform[2] = emission_points.get(random_idx); if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS && emission_normals.size() == pc) { - p.velocity = emission_normals.get(random_idx); + Vector2 normal = emission_normals.get(random_idx); + Transform2D m2; + m2.set_axis(0, normal); + m2.set_axis(1, normal.tangent()); + p.velocity = m2.basis_xform(p.velocity); } if (emission_colors.size() == pc) { diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp index 4244a11592..ad8760251f 100644 --- a/scene/3d/cpu_particles_3d.cpp +++ b/scene/3d/cpu_particles_3d.cpp @@ -726,13 +726,15 @@ void CPUParticles3D::_particles_process(float p_delta) { if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS && emission_normals.size() == pc) { if (flags[FLAG_DISABLE_Z]) { - /* - mat2 rotm; - "; - rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy; - rotm[1] = rotm[0].yx * vec2(1.0, -1.0); - VELOCITY.xy = rotm * VELOCITY.xy; - */ + Vector3 normal = emission_normals.get(random_idx); + Vector2 normal_2d(normal.x, normal.y); + Transform2D m2; + m2.set_axis(0, normal_2d); + m2.set_axis(1, normal_2d.tangent()); + Vector2 velocity_2d(p.velocity.x, p.velocity.y); + velocity_2d = m2.basis_xform(velocity_2d); + p.velocity.x = velocity_2d.x; + p.velocity.y = velocity_2d.y; } else { Vector3 normal = emission_normals.get(random_idx); Vector3 v0 = Math::abs(normal.z) < 0.999 ? Vector3(0.0, 0.0, 1.0) : Vector3(0, 1.0, 0.0); |