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authorvolzhs <volzhs@gmail.com>2018-08-24 01:29:19 +0900
committervolzhs <volzhs@gmail.com>2018-08-24 01:29:19 +0900
commit6a0a8bf8148332cd64bb1025edf26234213573b5 (patch)
tree092cdd4b90107f55e016491ad199d70dc5a3fb10
parente3014467e4e5c53b9cf072c3fb26c079fbe24104 (diff)
Remove unnecessary print with AnimationNodeStateMachinePlayback
-rw-r--r--scene/animation/animation_node_state_machine.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index c28e918a16..09c36eb081 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -124,7 +124,6 @@ void AnimationNodeStateMachinePlayback::start(const StringName &p_state) {
start_request_travel = false;
start_request = p_state;
stop_request = false;
- print_line("wants start");
}
void AnimationNodeStateMachinePlayback::stop() {