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author | Kodi <christopher.willis82@gmail.com> | 2021-06-15 14:50:24 -0400 |
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committer | Kodi <christopher.willis82@gmail.com> | 2021-06-15 15:17:00 -0400 |
commit | 69e1f2529988170143b131e57ca28295f8601f78 (patch) | |
tree | eb3e229ba44af0cc897c2c03329a22179a07f2ef | |
parent | 12e0f10c74e9619262f1edcfdc1840432ada0565 (diff) |
Fix typo in CUSTOM_IRRADIANCE calculations
-rw-r--r-- | servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl index ce02d5c4d0..8538030263 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl @@ -904,7 +904,7 @@ void main() { } #endif // USE_LIGHTMAP #if defined(CUSTOM_IRRADIANCE_USED) - ambient_light = mix(specular_light, custom_irradiance.rgb, custom_irradiance.a); + ambient_light = mix(ambient_light, custom_irradiance.rgb, custom_irradiance.a); #endif #endif //!defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED) |