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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-03-23 11:28:05 +0100
committerGitHub <noreply@github.com>2018-03-23 11:28:05 +0100
commit699325f9a13f51ca2a592d14c4926942ca9ed901 (patch)
treec0c7c2d8a25e6b3c9e302b23e70d8c0176a7460e
parentf720d86b0bef3967d1bd65771bf2286c63914808 (diff)
parent57e6b8781ca311ffd919f25a2c36039f45866c2a (diff)
Merge pull request #17505 from ArkDShiggy/invert_y-axis
add option to invert y-axis
-rw-r--r--editor/editor_settings.cpp1
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp14
2 files changed, 13 insertions, 2 deletions
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 3a75673560..93cd0481e3 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -407,6 +407,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
// navigation
_initial_set("editors/3d/navigation/navigation_scheme", 0);
+ _initial_set("editors/3d/navigation/invert_y-axis", false);
hints["editors/3d/navigation/navigation_scheme"] = PropertyInfo(Variant::INT, "editors/3d/navigation/navigation_scheme", PROPERTY_HINT_ENUM, "Godot,Maya,Modo");
_initial_set("editors/3d/navigation/zoom_style", 0);
hints["editors/3d/navigation/zoom_style"] = PropertyInfo(Variant::INT, "editors/3d/navigation/zoom_style", PROPERTY_HINT_ENUM, "Vertical, Horizontal");
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index 9e7bfd5787..e484140527 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -1907,8 +1907,13 @@ void SpatialEditorViewport::_nav_orbit(Ref<InputEventWithModifiers> p_event, con
real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/navigation_feel/orbit_sensitivity");
real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel);
+ bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y-axis");
- cursor.x_rot += p_relative.y * radians_per_pixel;
+ if (invert_y_axis) {
+ cursor.x_rot -= p_relative.y * radians_per_pixel;
+ } else {
+ cursor.x_rot += p_relative.y * radians_per_pixel;
+ }
cursor.y_rot += p_relative.x * radians_per_pixel;
if (cursor.x_rot > Math_PI / 2.0)
cursor.x_rot = Math_PI / 2.0;
@@ -1925,11 +1930,16 @@ void SpatialEditorViewport::_nav_look(Ref<InputEventWithModifiers> p_event, cons
if (!orthogonal) {
real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/navigation_feel/orbit_sensitivity");
real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel);
+ bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y-axis");
// Note: do NOT assume the camera has the "current" transform, because it is interpolated and may have "lag".
Transform prev_camera_transform = to_camera_transform(cursor);
- cursor.x_rot += p_relative.y * radians_per_pixel;
+ if (invert_y_axis) {
+ cursor.x_rot -= p_relative.y * radians_per_pixel;
+ } else {
+ cursor.x_rot += p_relative.y * radians_per_pixel;
+ }
cursor.y_rot += p_relative.x * radians_per_pixel;
if (cursor.x_rot > Math_PI / 2.0)
cursor.x_rot = Math_PI / 2.0;