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authorRindbee <idleman@yeah.net>2022-09-23 15:58:32 +0800
committerRindbee <idleman@yeah.net>2022-09-23 18:34:07 +0800
commit6973abd458ff8f13837b1e44857107e34dcd34c7 (patch)
tree972bf1c5bce932df7248bd203f71922b11d75439
parent006e345695a0448acefd63dcb726a07b63cb1d0d (diff)
Fix sub-scene root nodes not getting the correct inheritance chain when exporting
-rw-r--r--editor/export/editor_export_platform.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/export/editor_export_platform.cpp b/editor/export/editor_export_platform.cpp
index bcc85570ed..13ab5cebf6 100644
--- a/editor/export/editor_export_platform.cpp
+++ b/editor/export/editor_export_platform.cpp
@@ -710,7 +710,7 @@ String EditorExportPlatform::_export_customize(const String &p_path, LocalVector
if (type == "PackedScene") { // Its a scene.
Ref<PackedScene> ps = ResourceLoader::load(p_path, "PackedScene", ResourceFormatLoader::CACHE_MODE_IGNORE);
ERR_FAIL_COND_V(ps.is_null(), p_path);
- Node *node = ps->instantiate();
+ Node *node = ps->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE); // Make sure the child scene root gets the correct inheritance chain.
ERR_FAIL_COND_V(node == nullptr, p_path);
if (customize_scenes_plugins.size()) {
for (uint32_t i = 0; i < customize_scenes_plugins.size(); i++) {