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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-04-05 16:12:27 +0200 |
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committer | GitHub <noreply@github.com> | 2019-04-05 16:12:27 +0200 |
commit | 696be497284e95e4ba70c88ff52bc6255af81bb8 (patch) | |
tree | 7902fa5019f0b9d4f0b7c5f4d5e316d688bf0281 | |
parent | 9d4093a21dbbe2f76059c8caa2e33b62751021fd (diff) | |
parent | 2bc6ad670bb806886ed7fb93f89c78426902f434 (diff) |
Merge pull request #27008 from qarmin/fix_toggle_visibility
Fix crash when toggle visibility in SceneTreeDialog
-rw-r--r-- | editor/scene_tree_editor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index 8cfc6d4e8e..c023c41747 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -244,7 +244,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { item->set_tooltip(0, String(p_node->get_name()) + "\n" + TTR("Type:") + " " + p_node->get_class()); } - if (can_open_instance) { + if (can_open_instance && undo_redo) { //Show buttons only when necessary(SceneTreeDock) to avoid crashes if (!p_node->is_connected("script_changed", this, "_node_script_changed")) p_node->connect("script_changed", this, "_node_script_changed", varray(p_node)); |