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authorRémi Verschelde <rverschelde@gmail.com>2019-04-05 16:12:27 +0200
committerGitHub <noreply@github.com>2019-04-05 16:12:27 +0200
commit696be497284e95e4ba70c88ff52bc6255af81bb8 (patch)
tree7902fa5019f0b9d4f0b7c5f4d5e316d688bf0281
parent9d4093a21dbbe2f76059c8caa2e33b62751021fd (diff)
parent2bc6ad670bb806886ed7fb93f89c78426902f434 (diff)
Merge pull request #27008 from qarmin/fix_toggle_visibility
Fix crash when toggle visibility in SceneTreeDialog
-rw-r--r--editor/scene_tree_editor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index 8cfc6d4e8e..c023c41747 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -244,7 +244,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
item->set_tooltip(0, String(p_node->get_name()) + "\n" + TTR("Type:") + " " + p_node->get_class());
}
- if (can_open_instance) {
+ if (can_open_instance && undo_redo) { //Show buttons only when necessary(SceneTreeDock) to avoid crashes
if (!p_node->is_connected("script_changed", this, "_node_script_changed"))
p_node->connect("script_changed", this, "_node_script_changed", varray(p_node));