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authorRémi Verschelde <rverschelde@gmail.com>2017-01-09 22:53:46 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-01-09 22:53:46 +0100
commit68c008ca8d87a1f72fcf17467ee43714954e9ce4 (patch)
tree1397f4c3a66d574fad5f88bbe218bf6aba8fe3bb
parent1f8451001d69df708ef788b8730cf13a11a75065 (diff)
Issue template: warn about known unstability
-rw-r--r--ISSUE_TEMPLATE10
-rw-r--r--ISSUE_TEMPLATE.md19
2 files changed, 19 insertions, 10 deletions
diff --git a/ISSUE_TEMPLATE b/ISSUE_TEMPLATE
deleted file mode 100644
index ee78c6c4f6..0000000000
--- a/ISSUE_TEMPLATE
+++ /dev/null
@@ -1,10 +0,0 @@
-**Operating system or device - Godot version:**
-
-
-**Issue description** (what happened, and what was expected):
-
-
-**Steps to reproduce:**
-
-
-**Link to minimal example project** (optional but very welcome):
diff --git a/ISSUE_TEMPLATE.md b/ISSUE_TEMPLATE.md
new file mode 100644
index 0000000000..fcaaca6278
--- /dev/null
+++ b/ISSUE_TEMPLATE.md
@@ -0,0 +1,19 @@
+vvv Remove me vvv
+
+*NOTE:* If you using the current master branch / 3.0-alpha version, do not that
+breakage is *expected*. Projects from Godot 2.x are expected not to work. Please
+wait for the upcoming stabilisation period to report bugs regarding recent changes.
+
+^^^ Remove me ^^^
+
+
+**Operating system or device - Godot version:**
+
+
+**Issue description** (what happened, and what was expected):
+
+
+**Steps to reproduce:**
+
+
+**Link to minimal example project** (optional but very welcome):