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authorOvnuniarchos <pujalte.jorge@gmail.com>2015-11-19 10:35:48 +0100
committerOvnuniarchos <pujalte.jorge@gmail.com>2015-11-20 18:09:31 +0100
commit68a0f713b8da43587c3b027abf73f0c891dab2bc (patch)
tree49c2dd81a8f400ad2719f498bacb6689fe971f02
parent1155ac884c9b9a045de6a5d5ccd9a01fbfe95453 (diff)
Differences between ConvexPolygon2D and ConcavePolygon2D?
-rw-r--r--doc/base/classes.xml3
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index e7cc9f4c01..d1be39fe43 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -8583,7 +8583,8 @@
Convex Polygon Shape for 2D physics.
</brief_description>
<description>
- Convex Polygon Shape for 2D physics.
+ Convex Polygon Shape for 2D physics. A convex polygon
+ Concave polygon 2D shape resource for physics. It is made out of segments and is very optimal for complex polygonal concave collisions. It is really not advised to use for RigidBody nodes. A CollisionPolygon2D in convex decomposition mode (solids) or several convex objects are advised for that instead. Otherwise, a concave polygon 2D shape is better for static collisions.
</description>
<methods>
<method name="set_point_cloud">