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author | Juan Linietsky <reduzio@gmail.com> | 2018-08-14 15:35:34 -0300 |
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committer | GitHub <noreply@github.com> | 2018-08-14 15:35:34 -0300 |
commit | 6808583306d48795099702b4c183e3a496906a94 (patch) | |
tree | 98bb87836c7c4868631262fe1b572def4992310d | |
parent | ecd5d0ad1248a3246aec405590627db133bd8af5 (diff) | |
parent | c72cab1293e98ff3b88f33d92c25798fa6e3ef27 (diff) |
Merge pull request #21015 from godotengine/revert-20112-openvisualeditorbutton
Revert "Open visual editor when "open editor" button in the inspector is pressed"
-rw-r--r-- | editor/editor_properties.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index 48c4dc7689..59798bfab3 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -2254,7 +2254,7 @@ void EditorPropertyResource::_sub_inspector_object_id_selected(int p_id) { void EditorPropertyResource::_open_editor_pressed() { RES res = get_edited_object()->get(get_edited_property()); if (res.is_valid()) { - EditorNode::get_singleton()->edit_resource(res.ptr()); + EditorNode::get_singleton()->edit_item(res.ptr()); } } |