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authorRyan Roden-Corrent <ryan@rcorre.net>2019-12-23 23:20:32 -0500
committerRyan Roden-Corrent <ryan@rcorre.net>2019-12-23 23:20:32 -0500
commit67f441a09de3d1f0e8a66370c465a9ec0e27be00 (patch)
tree07539e8b088064e265fc8eee872fd6aacfccb9cd
parentd711c57d767734887fbf0955a7b9902c54498a0d (diff)
Clarify ImmediateGeometry.add_vertex.
It isn't obvious whether you should add vertices in global coordinates, or local to the ImmediateGeometry Node.
-rw-r--r--doc/classes/ImmediateGeometry.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/ImmediateGeometry.xml b/doc/classes/ImmediateGeometry.xml
index e0807760f7..416128c9b1 100644
--- a/doc/classes/ImmediateGeometry.xml
+++ b/doc/classes/ImmediateGeometry.xml
@@ -30,7 +30,7 @@
<argument index="0" name="position" type="Vector3">
</argument>
<description>
- Adds a vertex with the currently set color/uv/etc.
+ Adds a vertex in local coordinate space with the currently set color/uv/etc.
</description>
</method>
<method name="begin">