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authorGuilherme Felipe <guilhermefelipecgs@gmail.com>2019-02-12 15:57:26 -0200
committerGuilherme Felipe <guilhermefelipecgs@gmail.com>2019-02-12 15:57:26 -0200
commit67eda1d4dd7373e8ea1a34901135d0b678581c09 (patch)
tree3584dd5cbef97f72b566255f4bb5dbfb8b2b828b
parentc4835c434502e23148585324a16c2bdc1c943ca2 (diff)
Fix state machine priority for auto advance
-rw-r--r--scene/animation/animation_node_state_machine.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index 08cc655cdd..5df3da93e1 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -421,7 +421,8 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm,
if (sm->transitions[i].from == current && auto_advance) {
- if (sm->transitions[i].transition->get_priority() < priority_best) {
+ if (sm->transitions[i].transition->get_priority() <= priority_best) {
+ priority_best = sm->transitions[i].transition->get_priority();
auto_advance_to = i;
}
}