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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-07-14 07:43:28 +0200 |
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committer | GitHub <noreply@github.com> | 2020-07-14 07:43:28 +0200 |
commit | 678368df27019930a2cb7b359ab448652eb231b8 (patch) | |
tree | 4fc625c2e6017af4e2bc62aa1f5a08aa766df112 | |
parent | db1eb909fe1e6067743892d7544160a1a40b9e43 (diff) | |
parent | 4e987f5ab91ee0455858cf29ecebf1df050e565f (diff) |
Merge pull request #40349 from volzhs/crash-overlapping-objects
Fix overlappingObjects vector crash
-rw-r--r-- | modules/bullet/area_bullet.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/bullet/area_bullet.cpp b/modules/bullet/area_bullet.cpp index 01f068780d..edbd9565b8 100644 --- a/modules/bullet/area_bullet.cpp +++ b/modules/bullet/area_bullet.cpp @@ -174,7 +174,7 @@ void AreaBullet::do_reload_body() { void AreaBullet::set_space(SpaceBullet *p_space) { // Clear the old space if there is one if (space) { - overlappingObjects.clear(); + clear_overlaps(false); isScratched = false; // Remove this object form the physics world |