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author | Tomasz Chabora <kobewi4e@gmail.com> | 2020-08-12 13:31:32 +0200 |
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committer | Tomasz Chabora <kobewi4e@gmail.com> | 2020-08-12 13:31:32 +0200 |
commit | 677796a2c342ca221918e8dfa8d2361ae78082d1 (patch) | |
tree | ccb44ea16fbb6591b0fca0c203d9aea2e5f9ee57 | |
parent | dc90b17691b574967895546568e2966e655f9cd0 (diff) |
Expose NOTIFICATION_POST_ENTER_TREE
-rw-r--r-- | doc/classes/Node.xml | 3 | ||||
-rw-r--r-- | scene/main/node.cpp | 1 |
2 files changed, 4 insertions, 0 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index e921cbd58a..8f66c9df38 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -918,6 +918,9 @@ <constant name="NOTIFICATION_INTERNAL_PHYSICS_PROCESS" value="26"> Notification received every frame when the internal physics process flag is set (see [method set_physics_process_internal]). </constant> + <constant name="NOTIFICATION_POST_ENTER_TREE" value="27"> + Notification received when the node is ready, just before [constant NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the node enters tree, instead of only once. + </constant> <constant name="NOTIFICATION_WM_MOUSE_ENTER" value="1002"> Notification received from the OS when the mouse enters the game window. Implemented on desktop and web platforms. diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 4dcfcd9d96..653eb698d4 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -2852,6 +2852,7 @@ void Node::_bind_methods() { BIND_CONSTANT(NOTIFICATION_PATH_CHANGED); BIND_CONSTANT(NOTIFICATION_INTERNAL_PROCESS); BIND_CONSTANT(NOTIFICATION_INTERNAL_PHYSICS_PROCESS); + BIND_CONSTANT(NOTIFICATION_POST_ENTER_TREE); BIND_CONSTANT(NOTIFICATION_WM_MOUSE_ENTER); BIND_CONSTANT(NOTIFICATION_WM_MOUSE_EXIT); |