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authorIgnacio Roldán Etcheverry <neikeq@users.noreply.github.com>2022-11-30 18:31:52 +0100
committerGitHub <noreply@github.com>2022-11-30 18:31:52 +0100
commit6745e199fbb5a74b6adbce91b96cdf66d7b06776 (patch)
treea83d7e8a46c3e5cc1a5b01352513f8f7f112807e
parentcd491c6e47bb41ccf596189676c0c5d4a72226cc (diff)
parent215022c507640ac44161aae6415d26e3a6f24f6b (diff)
Merge pull request #69278 from rhofour/remove-namespaces
Remove unnecessary namespaces in generated PropertyDefVal files.
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs6
1 files changed, 1 insertions, 5 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs
index 3f588a4c90..63339b3487 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs
@@ -78,10 +78,6 @@ namespace Godot.SourceGenerators
var source = new StringBuilder();
- source.Append("using Godot;\n");
- source.Append("using Godot.NativeInterop;\n");
- source.Append("\n");
-
if (hasNamespace)
{
source.Append("namespace ");
@@ -281,7 +277,7 @@ namespace Godot.SourceGenerators
{
source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
- string dictionaryType = "System.Collections.Generic.Dictionary<StringName, object>";
+ string dictionaryType = "System.Collections.Generic.Dictionary<Godot.StringName, object>";
source.Append("#if TOOLS\n");
source.Append(" internal new static ");