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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2016-06-26 20:12:43 +0200 |
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committer | GitHub <noreply@github.com> | 2016-06-26 20:12:43 +0200 |
commit | 66d513bb2ab86ab75d727cce031cfb226501cab4 (patch) | |
tree | b5fce8f543d30d4188b4c0c772769813dc2c73bf | |
parent | 5b96496a99fccee6fe890810758a88c4ad9d9d6d (diff) | |
parent | dc2ec3140a33b39d88f72c9f41fcc880ff10ac5a (diff) |
Merge pull request #5434 from vnen/fix-msvc-cscript-compile
Fix cscript module syntax errors for MSVC compiler
-rw-r--r-- | modules/cscript/godot_c.h | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/modules/cscript/godot_c.h b/modules/cscript/godot_c.h index b593c7d810..b0465d8524 100644 --- a/modules/cscript/godot_c.h +++ b/modules/cscript/godot_c.h @@ -6,7 +6,7 @@ extern "C" { #endif -#if defined(GDAPI_BUILT_IN) or !defined(WINDOWS_ENABLED) +#if defined(GDAPI_BUILT_IN) || !defined(WINDOWS_ENABLED) #define GDAPI #elif defined(GDAPI_EXPORTS) #define GDAPI __declspec(dllexport) @@ -207,7 +207,7 @@ void GDAPI godot_byte_array_clear(godot_byte_array p_byte_array); typedef void* godot_byte_array_lock; godot_byte_array_lock GDAPI godot_byte_array_get_lock(godot_byte_array p_byte_array); -unsigned char* GDAPI godot_byte_array_lock_get_pointer(godot_byte_array_lock p_byte_array_lock); +unsigned char GDAPI *godot_byte_array_lock_get_pointer(godot_byte_array_lock p_byte_array_lock); void GDAPI godot_byte_array_lock_free(godot_byte_array_lock p_byte_array_lock); @@ -232,7 +232,7 @@ void GDAPI godot_int_array_clear(godot_int_array p_int_array); typedef void* godot_int_array_lock; godot_int_array_lock GDAPI godot_int_array_get_lock(godot_int_array p_int_array); -int* GDAPI godot_int_array_lock_get_pointer(godot_int_array_lock p_int_array_lock); +int GDAPI *godot_int_array_lock_get_pointer(godot_int_array_lock p_int_array_lock); void GDAPI godot_int_array_lock_free(godot_int_array_lock p_int_array_lock); ////// RealArray @@ -253,7 +253,7 @@ void GDAPI godot_real_array_clear(godot_real_array p_real_array); typedef void* godot_real_array_lock; godot_real_array_lock GDAPI godot_real_array_get_lock(godot_real_array p_real_array); -float* GDAPI godot_real_array_lock_get_pointer(godot_real_array_lock p_real_array_lock); +float GDAPI *godot_real_array_lock_get_pointer(godot_real_array_lock p_real_array_lock); void GDAPI godot_real_array_lock_free(godot_real_array_lock p_real_array_lock); @@ -291,7 +291,7 @@ void GDAPI godot_vector2_array_clear(godot_vector2_array p_vector2_array); typedef void* godot_vector2_array_lock; godot_vector2_array_lock GDAPI godot_vector2_array_get_lock(godot_vector2_array p_vector2_array); -float* GDAPI godot_vector2_array_lock_get_pointer(godot_vector2_array_lock p_vector2_array_lock); +float GDAPI *godot_vector2_array_lock_get_pointer(godot_vector2_array_lock p_vector2_array_lock); void GDAPI godot_vector2_array_lock_free(godot_vector2_array_lock p_vector2_array_lock); ////// Vector3Array @@ -313,7 +313,7 @@ void GDAPI godot_vector3_array_clear(godot_vector3_array p_vector3_array); typedef void* godot_vector3_array_lock; godot_vector3_array_lock GDAPI godot_vector3_array_get_lock(godot_vector3_array p_vector3_array); -float* GDAPI godot_vector3_array_lock_get_pointer(godot_vector3_array_lock p_vector3_array_lock); +float GDAPI *godot_vector3_array_lock_get_pointer(godot_vector3_array_lock p_vector3_array_lock); void GDAPI godot_vector3_array_lock_free(godot_vector3_array_lock p_vector3_array_lock); ////// ColorArray @@ -335,7 +335,7 @@ void GDAPI godot_color_array_clear(godot_color_array p_color_array); typedef void* godot_color_array_lock; godot_color_array_lock GDAPI godot_color_array_get_lock(godot_color_array p_color_array); -float* GDAPI godot_color_array_lock_get_pointer(godot_color_array_lock p_color_array_lock); +float GDAPI *godot_color_array_lock_get_pointer(godot_color_array_lock p_color_array_lock); void GDAPI godot_color_array_lock_free(godot_color_array_lock p_color_array_lock); @@ -421,7 +421,7 @@ void GDAPI godot_variant_get_aabb(godot_variant p_variant,float *p_elems); void GDAPI godot_variant_get_matrix3(godot_variant p_variant,float *p_elems); void GDAPI godot_variant_get_transform(godot_variant p_variant,float *p_elems); void GDAPI godot_variant_get_color(godot_variant p_variant,float *p_elems); -godot_image *GDAPI godot_variant_get_image(godot_variant p_variant); +godot_image GDAPI *godot_variant_get_image(godot_variant p_variant); int GDAPI godot_variant_get_node_path(godot_variant p_variant,char *p_path, int p_bufsize); godot_rid GDAPI godot_variant_get_rid(godot_variant p_variant); godot_instance GDAPI godot_variant_get_instance(godot_variant p_variant); @@ -441,17 +441,17 @@ void GDAPI godot_variant_delete(godot_variant p_variant); ////// Class /// -char** GDAPI godot_class_get_list(); //get list of classes in array to array of strings, must be freed, use godot_list_free() +char GDAPI **godot_class_get_list(); //get list of classes in array to array of strings, must be freed, use godot_list_free() int GDAPI godot_class_get_base(char* p_class,char *p_base,int p_max_len); int GDAPI godot_class_get_name(char* p_class,char *p_base,int p_max_len); -char** GDAPI godot_class_get_method_list(char* p_class); //free with godot_list_free() +char GDAPI **godot_class_get_method_list(char* p_class); //free with godot_list_free() int GDAPI godot_class_method_get_argument_count(char* p_class,char *p_method); int GDAPI godot_class_method_get_argument_type(char* p_class,char *p_method,int p_argument); godot_variant GDAPI godot_class_method_get_argument_default_value(char* p_class,char *p_method,int p_argument); -char** GDAPI godot_class_get_constant_list(char* p_class); //free with godot_list_free() +char GDAPI **godot_class_get_constant_list(char* p_class); //free with godot_list_free() int GDAPI godot_class_constant_get_value(char* p_class,char *p_constant); @@ -523,7 +523,7 @@ godot_variant GDAPI godot_instance_get(godot_instance p_instance, char* p_prop); #define GODOT_PROPERTY_USAGE_NOEDITOR GODOT_PROPERTY_USAGE_STORAGE|GODOT_PROPERTY_USAGE_NETWORK -godot_property_info** GDAPI godot_instance_get_property_list(godot_instance p_instance); +godot_property_info GDAPI **godot_instance_get_property_list(godot_instance p_instance); void GDAPI godot_instance_free_property_list(godot_instance p_instance,godot_property_info** p_list); @@ -555,8 +555,8 @@ void GDAPI godot_script_add_listed_property(char* p_name,char* p_path,godot_set_ ////// System Functions //using these will help Godot track how much memory is in use in debug mode -void* GDAPI godot_alloc(int p_bytes); -void* GDAPI godot_realloc(void* p_ptr,int p_bytes); +void GDAPI *godot_alloc(int p_bytes); +void GDAPI *godot_realloc(void* p_ptr,int p_bytes); void GDAPI godot_free(void* p_ptr); 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