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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-05-06 19:59:29 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-05-06 19:59:29 +0200
commit653334cc8d4f232034c6086bd7672bb9e04932b7 (patch)
tree3ccc82a0a98165067580a23059a563860f2e0ab3
parent50f4f0f9aedc904acabab0f01d03cb3784d704a3 (diff)
Allow `.res` and `.tres` extensions in the scene CLI positional argument
This closes #35709.
-rw-r--r--main/main.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/main/main.cpp b/main/main.cpp
index 95449dd5cc..398934a6c0 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -1558,7 +1558,11 @@ bool Main::start() {
} else if (args[i].length() && args[i][0] != '-' && positional_arg == "") {
positional_arg = args[i];
- if (args[i].ends_with(".scn") || args[i].ends_with(".tscn") || args[i].ends_with(".escn")) {
+ if (args[i].ends_with(".scn") ||
+ args[i].ends_with(".tscn") ||
+ args[i].ends_with(".escn") ||
+ args[i].ends_with(".res") ||
+ args[i].ends_with(".tres")) {
// Only consider the positional argument to be a scene path if it ends with
// a file extension associated with Godot scenes. This makes it possible
// for projects to parse command-line arguments for custom CLI arguments