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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-02-17 00:01:52 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-02-17 00:07:44 +0100
commit64fac9dd5d8ad360c783020a62a04c8434f5e143 (patch)
tree4ecf573c6459bfb255916c133d0b9d77231f21a9
parentc837dd440897d85c3894fc16c8df9d73325e1c06 (diff)
Allow using `MeshLibrary.get_item_preview()` in non-editor builds again
This closes #36268.
-rw-r--r--doc/classes/MeshLibrary.xml3
-rw-r--r--scene/resources/mesh_library.cpp6
2 files changed, 1 insertions, 8 deletions
diff --git a/doc/classes/MeshLibrary.xml b/doc/classes/MeshLibrary.xml
index 3a3dd08caf..6b0dca326f 100644
--- a/doc/classes/MeshLibrary.xml
+++ b/doc/classes/MeshLibrary.xml
@@ -84,8 +84,7 @@
<argument index="0" name="id" type="int">
</argument>
<description>
- Returns a generated item preview (a 3D rendering in isometric perspective).
- [b]Note:[/b] Since item previews are only generated in an editor context, this function will return an empty [Texture2D] in a running project.
+ When running in the editor, returns a generated item preview (a 3D rendering in isometric perspective). When used in a running project, returns the manually-defined item preview which can be set using [method set_item_preview]. Returns an empty [Texture2D] if no preview was manually set in a running project.
</description>
</method>
<method name="get_item_shapes" qualifiers="const">
diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp
index ac016bec5d..fffd192348 100644
--- a/scene/resources/mesh_library.cpp
+++ b/scene/resources/mesh_library.cpp
@@ -29,7 +29,6 @@
/*************************************************************************/
#include "mesh_library.h"
-#include "core/engine.h"
bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) {
@@ -202,11 +201,6 @@ Transform MeshLibrary::get_item_navmesh_transform(int p_item) const {
Ref<Texture2D> MeshLibrary::get_item_preview(int p_item) const {
- if (!Engine::get_singleton()->is_editor_hint()) {
- ERR_PRINT("MeshLibrary item previews are only generated in an editor context, which means they aren't available in a running project.");
- return Ref<Texture2D>();
- }
-
ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<Texture2D>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
return item_map[p_item].preview;
}