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authorChaosus <chaosus89@gmail.com>2017-11-13 13:54:40 +0300
committerChaosus <chaosus89@gmail.com>2017-11-13 18:42:07 +0300
commit6496b53549aca7b1be57c3be55815f32a4842201 (patch)
tree119a93ad27623970fa0d74825e9d42c16564cca4
parent0dd96bccd3fd14c2c0380ecc6326d2a655d8d826 (diff)
Duplicate signals fixes
-rw-r--r--editor/scene_tree_dock.cpp8
-rwxr-xr-xscene/main/node.cpp13
-rw-r--r--scene/main/node.h1
3 files changed, 9 insertions, 13 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 6b008838e5..7ada335007 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -860,6 +860,14 @@ Node *SceneTreeDock::_duplicate(Node *p_node, Map<Node *, Node *> &duplimap) {
node->set(name, value);
}
+ List<Connection> conns;
+ p_node->get_all_signal_connections(&conns);
+ for (List<Connection>::Element *E = conns.front(); E; E = E->next()) {
+ if (E->get().flags & CONNECT_PERSIST) {
+ node->connect(E->get().signal, E->get().target, E->get().method, E->get().binds, E->get().flags);
+ }
+ }
+
List<Node::GroupInfo> group_info;
p_node->get_groups(&group_info);
for (List<Node::GroupInfo>::Element *E = group_info.front(); E; E = E->next()) {
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index e6e11de177..1889c09d9e 100755
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -2067,7 +2067,7 @@ int Node::get_position_in_parent() const {
return data.pos;
}
-Node *Node::_duplicate(int p_flags) const {
+Node *Node::duplicate(int p_flags) const {
Node *node = NULL;
@@ -2170,17 +2170,6 @@ Node *Node::_duplicate(int p_flags) const {
return node;
}
-Node *Node::duplicate(int p_flags) const {
-
- Node *dupe = _duplicate(p_flags);
-
- if (dupe && (p_flags & DUPLICATE_SIGNALS)) {
- _duplicate_signals(this, dupe);
- }
-
- return dupe;
-}
-
void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p_reown_map) const {
if (get_owner() != get_parent()->get_owner())
diff --git a/scene/main/node.h b/scene/main/node.h
index c43e96063f..e8901f7b6e 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -169,7 +169,6 @@ private:
void _duplicate_signals(const Node *p_original, Node *p_copy) const;
void _duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p_reown_map) const;
- Node *_duplicate(int p_flags) const;
Array _get_children() const;
Array _get_groups() const;