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authorTomasz Chabora <kobewi4e@gmail.com>2020-06-05 23:26:25 +0200
committerTomasz Chabora <kobewi4e@gmail.com>2020-06-05 23:26:25 +0200
commit642d91381a0f9077313c76368a1231bf7233c0ab (patch)
treeed9a85dadea72f659d0462f73ff6fe1ffe4491f4
parentf54eda121d975127f68db624265271d39d8dabf3 (diff)
Restore capture caches when missing
-rw-r--r--scene/animation/animation_player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 4e56f1acf0..319d0171b3 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -396,7 +396,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
Animation::UpdateMode update_mode = a->value_track_get_update_mode(i);
if (update_mode == Animation::UPDATE_CAPTURE) {
- if (p_started) {
+ if (p_started || pa->capture == Variant()) {
pa->capture = pa->object->get_indexed(pa->subpath);
}