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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-06-15 10:28:49 +0200 |
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committer | GitHub <noreply@github.com> | 2019-06-15 10:28:49 +0200 |
commit | 63b8c00d555e532f3649639f808f3740eb185df1 (patch) | |
tree | 3fbea808a97fff64ca41d33def991e9d4588ded4 | |
parent | 1c1e75a4aa58faf5778a1469ecfd7cb141f1bcdd (diff) | |
parent | abe2c22966b9ac1abbd2c0386e78922d901ce8ae (diff) |
Merge pull request #29793 from Faless/enet/bind
Fix ENet incorrectly binding to wildcard.
-rw-r--r-- | modules/enet/networked_multiplayer_enet.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp index 1ff0395ba9..dcb4b7fd75 100644 --- a/modules/enet/networked_multiplayer_enet.cpp +++ b/modules/enet/networked_multiplayer_enet.cpp @@ -80,6 +80,7 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int ERR_FAIL_COND_V(p_out_bandwidth < 0, ERR_INVALID_PARAMETER); ENetAddress address; + memset(&address, 0, sizeof(address)); #ifdef GODOT_ENET if (bind_ip.is_wildcard()) { |