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authorTomasz Chabora <kobewi4e@gmail.com>2019-03-05 16:25:05 +0100
committerTomasz Chabora <kobewi4e@gmail.com>2019-03-05 16:28:39 +0100
commit63a2475f0fa5ad13e86d61feca33bc3e6c9ef108 (patch)
tree89bb7b59695e5cd547139e15424d5a1ac13f47a9
parent45e7306b5adec09746fefda902a5414e5b53fdfa (diff)
Allow to attach script when there's no 'selected node', but selection exists
-rw-r--r--editor/scene_tree_dock.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index d931d5bb37..084830ed7b 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -336,9 +336,13 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
} break;
case TOOL_ATTACH_SCRIPT: {
+ List<Node *> selection = editor_selection->get_selected_node_list();
+ if (selection.empty())
+ break;
+
Node *selected = scene_tree->get_selected();
if (!selected)
- break;
+ selected = selection.front()->get();
Ref<Script> existing = selected->get_script();