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authorRémi Verschelde <rverschelde@gmail.com>2022-11-11 10:54:44 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-11-11 10:54:44 +0100
commit636d2189d0ec566092c7de2cd5cca31330baef6e (patch)
tree35091130c37ecd7e48bc38774ffd3d6f6cc10eb5
parent6ec698059acd9d5e791f39bc50fb8b98cb024146 (diff)
parent3ceb342d37fc30b12a9e10108a7d16086575dbac (diff)
Merge pull request #68511 from clayjohn/RD-mobile-sky
Enable mipmaps in cubemap roughness shader
-rw-r--r--servers/rendering/renderer_rd/effects/copy_effects.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/effects/copy_effects.cpp b/servers/rendering/renderer_rd/effects/copy_effects.cpp
index a14228eb3d..27f977a80b 100644
--- a/servers/rendering/renderer_rd/effects/copy_effects.cpp
+++ b/servers/rendering/renderer_rd/effects/copy_effects.cpp
@@ -1122,8 +1122,8 @@ void CopyEffects::cubemap_roughness_raster(RID p_source_rd_texture, RID p_dest_f
roughness.push_constant.use_direct_write = p_roughness == 0.0;
roughness.push_constant.face_size = p_size;
- // setup our uniforms
- RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ // Setup our uniforms.
+ RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture }));