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authorRémi Verschelde <rverschelde@gmail.com>2016-11-15 08:17:55 +0100
committerGitHub <noreply@github.com>2016-11-15 08:17:55 +0100
commit635db806c4e37a28ae4df055809fff8667637dc6 (patch)
tree4e0c0323f905488da9c68bd06cf8bc9f33e30cbf
parent394d48a5fc287e5422a937ecfd5b9197ec2ad3ff (diff)
parent4d1acab79b0e284252d1aa3fa0447f8fbc4c5a7d (diff)
Merge pull request #7115 from sketchyfun/path3D_handle_snap
Added snapping to 3D path handles
-rw-r--r--tools/editor/plugins/path_editor_plugin.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/tools/editor/plugins/path_editor_plugin.cpp b/tools/editor/plugins/path_editor_plugin.cpp
index 33ef71efab..258e92dc41 100644
--- a/tools/editor/plugins/path_editor_plugin.cpp
+++ b/tools/editor/plugins/path_editor_plugin.cpp
@@ -103,6 +103,12 @@ void PathSpatialGizmo::set_handle(int p_idx,Camera *p_camera, const Point2& p_po
if (p.intersects_ray(ray_from,ray_dir,&inters)) {
+ if(SpatialEditor::get_singleton()->is_snap_enabled())
+ {
+ float snap = SpatialEditor::get_singleton()->get_translate_snap();
+ inters.snap(snap);
+ }
+
Vector3 local = gi.xform(inters);
c->set_point_pos(p_idx,local);
}