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author | ShadowKyogre <shadowkyogre@aim.com> | 2015-06-24 13:24:42 -0700 |
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committer | ShadowKyogre <shadowkyogre@aim.com> | 2015-06-24 13:24:42 -0700 |
commit | 631cb10e860d6c2d50d396be00a5544f55bc1bba (patch) | |
tree | 51031aa39008c8b29a11c2ed5986293d22c398e4 | |
parent | 48f1d02da4795ba9d485fe5fe2bea907be2fc467 (diff) |
Add some documentation for RayCast2D about is_colliding and get_collider quirks
-rw-r--r-- | doc/base/classes.xml | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 41721647e2..215f21b94b 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -23032,12 +23032,14 @@ <return type="bool"> </return> <description> + Return whether the closest object the ray is pointing to is colliding with the vector, with the vector length considered. </description> </method> <method name="get_collider" qualifiers="const" > <return type="Object"> </return> <description> + Return the closest object the ray is pointing to. Note that this does not consider the length of the vector, so you must also use [is_colliding] to check if the object returned is actually colliding with the ray. </description> </method> <method name="get_collider_shape" qualifiers="const" > |