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authorMariano Javier Suligoy <marianognu.easyrpg@gmail.com>2015-03-01 21:07:50 -0300
committerMariano Javier Suligoy <marianognu.easyrpg@gmail.com>2015-03-02 22:12:51 -0300
commit63006f6f6f55573d55c14fcb9f7b6eeb6444aeb6 (patch)
treefad664863790f2a1c3dbfe9266cf68799a0a17ad
parent205ed6c9f5d6680608765dde17cbcabedfbbffa9 (diff)
Register CheckBox class to create it using editor.
-rw-r--r--scene/gui/base_button.cpp5
-rw-r--r--scene/register_scene_types.cpp2
-rw-r--r--tools/editor/plugins/theme_editor_plugin.cpp20
-rw-r--r--tools/editor/plugins/theme_editor_plugin.h2
4 files changed, 27 insertions, 2 deletions
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 0167687621..bbe15da1cc 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -279,12 +279,12 @@ void BaseButton::set_disabled(bool p_disabled) {
set_focus_mode(FOCUS_NONE);
else
set_focus_mode(FOCUS_ALL);
-};
+}
bool BaseButton::is_disabled() const {
return status.disabled;
-};
+}
void BaseButton::set_pressed(bool p_pressed) {
@@ -391,6 +391,7 @@ void BaseButton::_bind_methods() {
ADD_SIGNAL( MethodInfo("toggled", PropertyInfo( Variant::BOOL,"pressed") ) );
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "disabled"), _SCS("set_disabled"), _SCS("is_disabled"));
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "toggle_mode"), _SCS("set_toggle_mode"), _SCS("is_toggle_mode"));
+ ADD_PROPERTY( PropertyInfo( Variant::BOOL, "is_pressed"), _SCS("set_pressed"), _SCS("is_pressed"));
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "click_on_press"), _SCS("set_click_on_press"), _SCS("get_click_on_press"));
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index ff525203bf..02a9b60508 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -53,6 +53,7 @@
#include "scene/gui/color_picker.h"
#include "scene/gui/texture_frame.h"
#include "scene/gui/menu_button.h"
+#include "scene/gui/check_box.h"
#include "scene/gui/check_button.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/panel_container.h"
@@ -287,6 +288,7 @@ void register_scene_types() {
ObjectTypeDB::register_type<Popup>();
ObjectTypeDB::register_type<PopupPanel>();
ObjectTypeDB::register_type<MenuButton>();
+ ObjectTypeDB::register_type<CheckBox>();
ObjectTypeDB::register_type<CheckButton>();
ObjectTypeDB::register_type<Panel>();
ObjectTypeDB::register_type<Range>();
diff --git a/tools/editor/plugins/theme_editor_plugin.cpp b/tools/editor/plugins/theme_editor_plugin.cpp
index ccbd923118..bd6fb37b29 100644
--- a/tools/editor/plugins/theme_editor_plugin.cpp
+++ b/tools/editor/plugins/theme_editor_plugin.cpp
@@ -568,6 +568,26 @@ ThemeEditor::ThemeEditor() {
CheckButton *cb = memnew( CheckButton );
cb->set_text("CheckButton");
first_vb->add_child(cb );
+ CheckBox *cbx = memnew( CheckBox );
+ cbx->set_text("CheckBox");
+ first_vb->add_child(cbx );
+
+ /* TODO: This is not working properly, controls are overlapping*/
+ /*
+ ButtonGroup *bg = memnew( ButtonGroup );
+ bg->set_v_size_flags(SIZE_EXPAND_FILL);
+ VBoxContainer *gbvb = memnew( VBoxContainer );
+ gbvb->set_v_size_flags(SIZE_EXPAND_FILL);
+ CheckBox *rbx1 = memnew( CheckBox );
+ rbx1->set_text("CheckBox Radio1");
+ rbx1->set_pressed(true);
+ gbvb->add_child(rbx1);
+ CheckBox *rbx2 = memnew( CheckBox );
+ rbx2->set_text("CheckBox Radio2");
+ gbvb->add_child(rbx2);
+ bg->add_child(gbvb);
+ first_vb->add_child(bg);
+ */
MenuButton* test_menu_button = memnew( MenuButton );
test_menu_button->set_text("MenuButton");
diff --git a/tools/editor/plugins/theme_editor_plugin.h b/tools/editor/plugins/theme_editor_plugin.h
index 98156422ee..83432b9232 100644
--- a/tools/editor/plugins/theme_editor_plugin.h
+++ b/tools/editor/plugins/theme_editor_plugin.h
@@ -33,6 +33,8 @@
#include "scene/gui/texture_frame.h"
#include "scene/gui/option_button.h"
#include "scene/gui/file_dialog.h"
+#include "scene/gui/check_box.h"
+#include "scene/gui/button_group.h"
#include "tools/editor/editor_node.h"