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authorYuri Roubinsky <chaosus89@gmail.com>2020-09-09 19:37:39 +0300
committerGitHub <noreply@github.com>2020-09-09 19:37:39 +0300
commit62d4fe60c10d3057ef9f4cd9e8d8f1190b29770c (patch)
tree6df397155aaf2cebd784ab3ec44466a2c4aa9d6a
parent7c3f411cb1ac866eee3351717d6a9bab03227fbb (diff)
parent14a24fa19c5f51b028352683ed547cdcb07d67d7 (diff)
Merge pull request #41916 from Chaosus/vs_performance_fix2
Improve performance for Show/Hide port preview in visual shaders
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp114
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h43
-rw-r--r--scene/resources/visual_shader.cpp6
-rw-r--r--scene/resources/visual_shader.h1
4 files changed, 146 insertions, 18 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 9810fbee2c..3753b364d2 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -60,6 +60,88 @@ void VisualShaderNodePlugin::_bind_methods() {
///////////////////
+VisualShaderGraphPlugin::VisualShaderGraphPlugin() {
+}
+
+void VisualShaderGraphPlugin::_bind_methods() {
+ ClassDB::bind_method("show_port_preview", &VisualShaderGraphPlugin::show_port_preview);
+}
+
+void VisualShaderGraphPlugin::register_shader(VisualShader *p_shader) {
+ visual_shader = Ref<VisualShader>(p_shader);
+}
+
+void VisualShaderGraphPlugin::show_port_preview(int p_port_id, int p_node_id) {
+ if (links.has(p_node_id) && links[p_node_id].type == visual_shader->get_shader_type()) {
+ for (Map<int, Port>::Element *E = links[p_node_id].output_ports.front(); E; E = E->next()) {
+ E->value().preview_button->set_pressed(false);
+ }
+
+ if (links[p_node_id].preview_visible && !is_dirty()) {
+ links[p_node_id].graph_node->remove_child(links[p_node_id].preview_box);
+ links[p_node_id].graph_node->set_size(Vector2(-1, -1));
+ links[p_node_id].preview_visible = false;
+ }
+
+ if (p_port_id != -1) {
+ if (is_dirty()) {
+ links[p_node_id].preview_pos = links[p_node_id].graph_node->get_child_count();
+ }
+
+ VBoxContainer *vbox = memnew(VBoxContainer);
+ links[p_node_id].graph_node->add_child(vbox);
+ if (links[p_node_id].preview_pos != -1) {
+ links[p_node_id].graph_node->move_child(vbox, links[p_node_id].preview_pos);
+ }
+
+ Control *offset = memnew(Control);
+ offset->set_custom_minimum_size(Size2(0, 5 * EDSCALE));
+ vbox->add_child(offset);
+
+ VisualShaderNodePortPreview *port_preview = memnew(VisualShaderNodePortPreview);
+ port_preview->setup(visual_shader, visual_shader->get_shader_type(), p_node_id, p_port_id);
+ port_preview->set_h_size_flags(Control::SIZE_SHRINK_CENTER);
+ vbox->add_child(port_preview);
+ links[p_node_id].preview_visible = true;
+ links[p_node_id].preview_box = vbox;
+ links[p_node_id].output_ports[p_port_id].preview_button->set_pressed(true);
+ }
+ }
+}
+
+bool VisualShaderGraphPlugin::is_preview_visible(int p_id) const {
+ return links[p_id].preview_visible;
+}
+
+void VisualShaderGraphPlugin::clear_links() {
+ links.clear();
+}
+
+bool VisualShaderGraphPlugin::is_dirty() const {
+ return dirty;
+}
+
+void VisualShaderGraphPlugin::make_dirty(bool p_enabled) {
+ dirty = p_enabled;
+}
+
+void VisualShaderGraphPlugin::register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphNode *p_graph_node) {
+ links.insert(p_id, { p_type, p_visual_node, p_graph_node, p_visual_node->get_output_port_for_preview() != -1, -1 });
+
+ if (!p_visual_node->is_connected("show_port_preview", callable_mp(this, &VisualShaderGraphPlugin::show_port_preview))) {
+ p_visual_node->connect("show_port_preview", callable_mp(this, &VisualShaderGraphPlugin::show_port_preview), varray(p_id), CONNECT_DEFERRED);
+ }
+}
+
+void VisualShaderGraphPlugin::register_output_port(int p_node_id, int p_port, TextureButton *p_button) {
+ links[p_node_id].output_ports.insert(p_port, { p_button });
+}
+
+VisualShaderGraphPlugin::~VisualShaderGraphPlugin() {
+}
+
+/////////////////
+
void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
bool changed = false;
if (p_visual_shader) {
@@ -71,6 +153,7 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
}
}
visual_shader = Ref<VisualShader>(p_visual_shader);
+ graph_plugin->register_shader(visual_shader.ptr());
if (!visual_shader->is_connected("changed", callable_mp(this, &VisualShaderEditor::_update_preview))) {
visual_shader->connect("changed", callable_mp(this, &VisualShaderEditor::_update_preview));
}
@@ -528,6 +611,9 @@ void VisualShaderEditor::_update_graph() {
Control *offset;
+ graph_plugin->clear_links();
+ graph_plugin->make_dirty(true);
+
for (int n_i = 0; n_i < nodes.size(); n_i++) {
Vector2 position = visual_shader->get_node_position(type, nodes[n_i]);
Ref<VisualShaderNode> vsnode = visual_shader->get_node(type, nodes[n_i]);
@@ -542,6 +628,7 @@ void VisualShaderEditor::_update_graph() {
GraphNode *node = memnew(GraphNode);
visual_shader->set_graph_node(type, nodes[n_i], node);
+ graph_plugin->register_link(type, nodes[n_i], vsnode.ptr(), node);
if (is_group) {
size = group_node->get_size();
@@ -813,9 +900,7 @@ void VisualShaderEditor::_update_graph() {
preview->set_pressed_texture(get_theme_icon("GuiVisibilityVisible", "EditorIcons"));
preview->set_v_size_flags(SIZE_SHRINK_CENTER);
- if (vsnode->get_output_port_for_preview() == i) {
- preview->set_pressed(true);
- }
+ graph_plugin->register_output_port(nodes[n_i], i, preview);
preview->connect("pressed", callable_mp(this, &VisualShaderEditor::_preview_select_port), varray(nodes[n_i], i), CONNECT_DEFERRED);
hb->add_child(preview);
@@ -834,18 +919,7 @@ void VisualShaderEditor::_update_graph() {
}
if (vsnode->get_output_port_for_preview() >= 0) {
- int port_type = vsnode->get_output_port_type(vsnode->get_output_port_for_preview());
-
- if (port_type != VisualShaderNode::PORT_TYPE_TRANSFORM && port_type != VisualShaderNode::PORT_TYPE_SAMPLER) {
- offset = memnew(Control);
- offset->set_custom_minimum_size(Size2(0, 5 * EDSCALE));
- node->add_child(offset);
-
- VisualShaderNodePortPreview *port_preview = memnew(VisualShaderNodePortPreview);
- port_preview->setup(visual_shader, type, nodes[n_i], vsnode->get_output_port_for_preview());
- port_preview->set_h_size_flags(SIZE_SHRINK_CENTER);
- node->add_child(port_preview);
- }
+ graph_plugin->show_port_preview(vsnode->get_output_port_for_preview(), nodes[n_i]);
}
offset = memnew(Control);
@@ -908,6 +982,8 @@ void VisualShaderEditor::_update_graph() {
}
}
+ graph_plugin->make_dirty(false);
+
for (List<VisualShader::Connection>::Element *E = connections.front(); E; E = E->next()) {
int from = E->get().from_node;
int from_idx = E->get().from_port;
@@ -1208,11 +1284,9 @@ void VisualShaderEditor::_preview_select_port(int p_node, int p_port) {
if (node->get_output_port_for_preview() == p_port) {
p_port = -1; //toggle it
}
- undo_redo->create_action(TTR("Set Uniform Name"));
+ undo_redo->create_action(p_port == -1 ? TTR("Hide Port Preview") : TTR("Show Port Preview"));
undo_redo->add_do_method(node.ptr(), "set_output_port_for_preview", p_port);
undo_redo->add_undo_method(node.ptr(), "set_output_port_for_preview", node->get_output_port_for_preview());
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
undo_redo->commit_action();
}
@@ -3030,12 +3104,16 @@ VisualShaderEditor::VisualShaderEditor() {
default_plugin.instance();
add_plugin(default_plugin);
+ graph_plugin.instance();
+
property_editor = memnew(CustomPropertyEditor);
add_child(property_editor);
property_editor->connect("variant_changed", callable_mp(this, &VisualShaderEditor::_port_edited));
}
+/////////////////
+
void VisualShaderEditorPlugin::edit(Object *p_object) {
visual_shader_editor->edit(Object::cast_to<VisualShader>(p_object));
}
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index 6284c9a530..59d4765ec9 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -50,8 +50,50 @@ public:
virtual Control *create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node);
};
+class VisualShaderGraphPlugin : public Reference {
+ GDCLASS(VisualShaderGraphPlugin, Reference);
+
+private:
+ struct Port {
+ TextureButton *preview_button;
+ };
+
+ struct Link {
+ VisualShader::Type type;
+ VisualShaderNode *visual_node;
+ GraphNode *graph_node;
+ bool preview_visible;
+ int preview_pos;
+ Map<int, Port> output_ports;
+ VBoxContainer *preview_box;
+ };
+
+ Ref<VisualShader> visual_shader;
+ Map<int, Link> links;
+ bool dirty = false;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void register_shader(VisualShader *p_visual_shader);
+ void register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphNode *p_graph_node);
+ void register_output_port(int p_id, int p_port, TextureButton *p_button);
+ void clear_links();
+ void set_shader_type(VisualShader::Type p_type);
+ bool is_preview_visible(int p_id) const;
+ bool is_dirty() const;
+ void make_dirty(bool p_enabled);
+
+ void show_port_preview(int p_node_id, int p_port_id);
+
+ VisualShaderGraphPlugin();
+ ~VisualShaderGraphPlugin();
+};
+
class VisualShaderEditor : public VBoxContainer {
GDCLASS(VisualShaderEditor, VBoxContainer);
+ friend class VisualShaderGraphPlugin;
CustomPropertyEditor *property_editor;
int editing_node;
@@ -242,6 +284,7 @@ class VisualShaderEditor : public VBoxContainer {
void _paste_nodes(bool p_use_custom_position = false, const Vector2 &p_custom_position = Vector2());
Vector<Ref<VisualShaderNodePlugin>> plugins;
+ Ref<VisualShaderGraphPlugin> graph_plugin;
void _mode_selected(int p_id);
void _rebuild();
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 394133dd47..4ee9b22b25 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -40,6 +40,7 @@ bool VisualShaderNode::is_simple_decl() const {
void VisualShaderNode::set_output_port_for_preview(int p_index) {
port_preview = p_index;
+ emit_signal("show_port_preview", p_index);
}
int VisualShaderNode::get_output_port_for_preview() const {
@@ -161,6 +162,7 @@ void VisualShaderNode::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "output_port_for_preview"), "set_output_port_for_preview", "get_output_port_for_preview");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "default_input_values", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_default_input_values", "get_default_input_values");
ADD_SIGNAL(MethodInfo("editor_refresh_request"));
+ ADD_SIGNAL(MethodInfo("show_port_preview", PropertyInfo(Variant::INT, "port_id")));
BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR);
BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR_INT);
@@ -328,6 +330,10 @@ void VisualShader::set_shader_type(Type p_type) {
current_type = p_type;
}
+VisualShader::Type VisualShader::get_shader_type() const {
+ return current_type;
+}
+
void VisualShader::set_version(const String &p_version) {
version = p_version;
}
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index d45029ec03..2b9115879e 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -131,6 +131,7 @@ protected:
public: // internal methods
void set_graph_node(Type p_type, int p_id, GraphNode *p_graph_node);
void set_shader_type(Type p_type);
+ Type get_shader_type() const;
public:
void set_version(const String &p_version);