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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-01-30 11:02:50 +0100 |
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committer | GitHub <noreply@github.com> | 2019-01-30 11:02:50 +0100 |
commit | 629ac20a14920a6576ecf645c3a1c5e8e162a4ab (patch) | |
tree | c0dd3279ff2e7510813cadacc070db18661e7fbb | |
parent | 35bb52011a4cbcd8ca3779ab1761244f06a33127 (diff) | |
parent | 5a26c7e0e5e7a3589a4320b55a5284e4ecf17870 (diff) |
Merge pull request #25489 from AndreaCatania/assert
Avoid inertia calculation for empty shape - Bullet
-rw-r--r-- | modules/bullet/rigid_body_bullet.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp index 460ef043da..22f2214898 100644 --- a/modules/bullet/rigid_body_bullet.cpp +++ b/modules/bullet/rigid_body_bullet.cpp @@ -825,7 +825,8 @@ void RigidBodyBullet::reload_shapes() { // shapes incorrectly do not set the vector in calculateLocalIntertia. // Arbitrary zero is preferable to undefined behaviour. btVector3 inertia(0, 0, 0); - mainShape->calculateLocalInertia(mass, inertia); + if (EMPTY_SHAPE_PROXYTYPE != mainShape->getShapeType()) // Necessary to avoid assertion of the empty shape + mainShape->calculateLocalInertia(mass, inertia); btBody->setMassProps(mass, inertia); } btBody->updateInertiaTensor(); |