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authorEldor Zang <e.z.eldor.zang@gmail.com>2023-01-01 02:11:04 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-02-17 15:29:07 +0100
commit62976659b8aa9a582550b5a19d0ea1b3af494912 (patch)
tree62cbb1cae8d2fd282f44718aba34dca24bc0c0dc
parent6212da66e859fff7f3522e67045eeb81fcad0296 (diff)
Set default name if SpriteFrames name is empty
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index c41bf4b8cc..20b3cf3618 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -807,13 +807,17 @@ void SpriteFramesEditor::_animation_name_edited() {
return;
}
+ if (new_name.is_empty()) {
+ new_name = "new_animation";
+ }
+
new_name = new_name.replace("/", "_").replace(",", " ");
String name = new_name;
int counter = 0;
while (frames->has_animation(name)) {
counter++;
- name = new_name + " " + itos(counter);
+ name = new_name + "_" + itos(counter);
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();