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authorJuan Linietsky <reduzio@gmail.com>2017-11-14 17:25:42 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-11-14 17:26:35 -0300
commit6277e6d40a0f0e8c84470482400959fca4ff5ad8 (patch)
treecbeceb3b2d6ba41687b8331911888375d2f6259f
parent61a693cf782c952dc151d8d77b1ab365888e6701 (diff)
Ability to update parts of an array, and set arrays as dynamic draw
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp18
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h2
-rw-r--r--scene/resources/mesh.cpp7
-rw-r--r--scene/resources/mesh.h3
-rw-r--r--servers/visual/rasterizer.h2
-rw-r--r--servers/visual/visual_server_raster.cpp2
-rw-r--r--servers/visual/visual_server_raster.h517
-rw-r--r--servers/visual/visual_server_wrap_mt.h2
-rw-r--r--servers/visual_server.cpp2
-rw-r--r--servers/visual_server.h3
10 files changed, 42 insertions, 516 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 296d945cda..5071fbba01 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -2866,7 +2866,7 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
glGenBuffers(1, &surface->vertex_id);
glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id);
- glBufferData(GL_ARRAY_BUFFER, array_size, vr.ptr(), GL_STATIC_DRAW);
+ glBufferData(GL_ARRAY_BUFFER, array_size, vr.ptr(), p_format & VS::ARRAY_FLAG_USE_DYNAMIC_UPDATE ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
if (p_format & VS::ARRAY_FORMAT_INDEX) {
@@ -3104,6 +3104,22 @@ VS::BlendShapeMode RasterizerStorageGLES3::mesh_get_blend_shape_mode(RID p_mesh)
return mesh->blend_shape_mode;
}
+void RasterizerStorageGLES3::mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector<uint8_t> &p_data) {
+
+ Mesh *mesh = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND(!mesh);
+ ERR_FAIL_INDEX(p_surface, mesh->surfaces.size());
+
+ int total_size = p_data.size();
+ ERR_FAIL_COND(p_offset + total_size > mesh->surfaces[p_surface]->array_byte_size);
+
+ PoolVector<uint8_t>::Read r = p_data.read();
+
+ glBindBuffer(GL_ARRAY_BUFFER, mesh->surfaces[p_surface]->array_id);
+ glBufferSubData(GL_ARRAY_BUFFER, p_offset, total_size, r.ptr());
+ glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
+}
+
void RasterizerStorageGLES3::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {
Mesh *mesh = mesh_owner.getornull(p_mesh);
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index 6abc22b643..bd5aad29c9 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -692,6 +692,8 @@ public:
virtual void mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode);
virtual VS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const;
+ virtual void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector<uint8_t> &p_data);
+
virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material);
virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const;
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 26f5deae1d..3e86daf3a7 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -920,6 +920,12 @@ String ArrayMesh::surface_get_name(int p_idx) const {
return surfaces[p_idx].name;
}
+void ArrayMesh::surface_update_region(int p_surface, int p_offset, const PoolVector<uint8_t> &p_data) {
+
+ ERR_FAIL_INDEX(p_surface, surfaces.size());
+ VS::get_singleton()->mesh_surface_update_region(mesh, p_surface, p_offset, p_data);
+}
+
void ArrayMesh::surface_set_custom_aabb(int p_idx, const Rect3 &p_aabb) {
ERR_FAIL_INDEX(p_idx, surfaces.size());
@@ -1041,6 +1047,7 @@ void ArrayMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_surface_from_arrays", "primitive", "arrays", "blend_shapes", "compress_flags"), &ArrayMesh::add_surface_from_arrays, DEFVAL(Array()), DEFVAL(ARRAY_COMPRESS_DEFAULT));
ClassDB::bind_method(D_METHOD("get_surface_count"), &ArrayMesh::get_surface_count);
ClassDB::bind_method(D_METHOD("surface_remove", "surf_idx"), &ArrayMesh::surface_remove);
+ ClassDB::bind_method(D_METHOD("surface_update_region", "surf_idx", "offset", "data"), &ArrayMesh::surface_update_region);
ClassDB::bind_method(D_METHOD("surface_get_array_len", "surf_idx"), &ArrayMesh::surface_get_array_len);
ClassDB::bind_method(D_METHOD("surface_get_array_index_len", "surf_idx"), &ArrayMesh::surface_get_array_index_len);
ClassDB::bind_method(D_METHOD("surface_get_format", "surf_idx"), &ArrayMesh::surface_get_format);
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index b11adf50b9..75927079c7 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -95,6 +95,7 @@ public:
ARRAY_FLAG_USE_2D_VERTICES = ARRAY_COMPRESS_INDEX << 1,
ARRAY_FLAG_USE_16_BIT_BONES = ARRAY_COMPRESS_INDEX << 2,
+ ARRAY_FLAG_USE_DYNAMIC_UPDATE = ARRAY_COMPRESS_INDEX << 3,
ARRAY_COMPRESS_DEFAULT = ARRAY_COMPRESS_VERTEX | ARRAY_COMPRESS_NORMAL | ARRAY_COMPRESS_TANGENT | ARRAY_COMPRESS_COLOR | ARRAY_COMPRESS_TEX_UV | ARRAY_COMPRESS_TEX_UV2 | ARRAY_COMPRESS_WEIGHTS
@@ -185,6 +186,8 @@ public:
void set_blend_shape_mode(BlendShapeMode p_mode);
BlendShapeMode get_blend_shape_mode() const;
+ void surface_update_region(int p_surface, int p_offset, const PoolVector<uint8_t> &p_data);
+
int get_surface_count() const;
void surface_remove(int p_idx);
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 164baa8c9b..333fe1e72a 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -242,6 +242,8 @@ public:
virtual void mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode) = 0;
virtual VS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const = 0;
+ virtual void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector<uint8_t> &p_data) = 0;
+
virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) = 0;
virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const = 0;
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index 69e2d1c162..9432d3fdd9 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -120,6 +120,8 @@ void VisualServerRaster::draw() {
frame_drawn_callbacks.pop_front();
}
+
+ emit_signal("frame_drawn_in_thread");
}
void VisualServerRaster::sync() {
}
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index b579f4032f..67375e81b6 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -73,521 +73,6 @@ class VisualServerRaster : public VisualServer {
List<FrameDrawnCallbacks> frame_drawn_callbacks;
-// FIXME: Kept as reference for future implementation
-#if 0
- struct Room {
-
- bool occlude_exterior;
- BSP_Tree bounds;
- Room() { occlude_exterior=true; }
- };
-
-
- BalloonAllocator<> octree_allocator;
-
- struct OctreeAllocator {
-
- static BalloonAllocator<> *allocator;
-
- _FORCE_INLINE_ static void *alloc(size_t p_size) { return allocator->alloc(p_size); }
- _FORCE_INLINE_ static void free(void *p_ptr) { return allocator->free(p_ptr); }
-
- };
-
- struct Portal {
-
- bool enabled;
- float disable_distance;
- Color disable_color;
- float connect_range;
- Vector<Point2> shape;
- Rect2 bounds;
-
-
- Portal() { enabled=true; disable_distance=50; disable_color=Color(); connect_range=0.8; }
- };
-
- struct BakedLight {
-
- Rasterizer::BakedLightData data;
- PoolVector<int> sampler;
- Rect3 octree_aabb;
- Size2i octree_tex_size;
- Size2i light_tex_size;
-
- };
-
- struct BakedLightSampler {
-
- float params[BAKED_LIGHT_SAMPLER_MAX];
- int resolution;
- Vector<Vector3> dp_cache;
-
- BakedLightSampler() {
- params[BAKED_LIGHT_SAMPLER_STRENGTH]=1.0;
- params[BAKED_LIGHT_SAMPLER_ATTENUATION]=1.0;
- params[BAKED_LIGHT_SAMPLER_RADIUS]=1.0;
- params[BAKED_LIGHT_SAMPLER_DETAIL_RATIO]=0.1;
- resolution=16;
- }
- };
-
- void _update_baked_light_sampler_dp_cache(BakedLightSampler * blsamp);
- struct Camera {
-
- enum Type {
- PERSPECTIVE,
- ORTHOGONAL
- };
- Type type;
- float fov;
- float znear,zfar;
- float size;
- uint32_t visible_layers;
- bool vaspect;
- RID env;
-
- Transform transform;
-
- Camera() {
-
- visible_layers=0xFFFFFFFF;
- fov=60;
- type=PERSPECTIVE;
- znear=0.1; zfar=100;
- size=1.0;
- vaspect=false;
-
- }
- };
-
-
- struct Instance;
- typedef Set<Instance*,Comparator<Instance*>,OctreeAllocator> InstanceSet;
- struct Scenario;
-
- struct Instance {
-
- enum {
-
- MAX_LIGHTS=4
- };
-
- RID self;
- OctreeElementID octree_id;
- Scenario *scenario;
- bool update;
- bool update_aabb;
- bool update_materials;
- Instance *update_next;
- InstanceType base_type;
-
- RID base_rid;
-
- Rect3 aabb;
- Rect3 transformed_aabb;
- uint32_t object_ID;
- bool visible;
- bool visible_in_all_rooms;
- uint32_t layer_mask;
- float draw_range_begin;
- float draw_range_end;
- float extra_margin;
-
-
-
- Rasterizer::InstanceData data;
-
-
- Set<Instance*> auto_rooms;
- Set<Instance*> valid_auto_rooms;
- Instance *room;
- List<Instance*>::Element *RE;
- Instance *baked_light;
- List<Instance*>::Element *BLE;
- Instance *sampled_light;
- bool exterior;
-
- uint64_t last_render_pass;
- uint64_t last_frame_pass;
-
- uint64_t version; // changes to this, and changes to base increase version
-
- InstanceSet lights;
- bool light_cache_dirty;
-
-
-
- struct RoomInfo {
-
- Transform affine_inverse;
- Room *room;
- List<Instance*> owned_geometry_instances;
- List<Instance*> owned_portal_instances;
- List<Instance*> owned_room_instances;
- List<Instance*> owned_light_instances; //not used, but just for the sake of it
- Set<Instance*> disconnected_child_portals;
- Set<Instance*> owned_autoroom_geometry;
- uint64_t last_visited_pass;
- RoomInfo() { last_visited_pass=0; }
-
- };
-
- struct PortalInfo {
-
- Portal *portal;
- Set<Instance*> candidate_set;
- Instance *connected;
- uint64_t last_visited_pass;
-
- Plane plane_cache;
- Vector<Vector3> transformed_point_cache;
-
-
- PortalInfo() { connected=NULL; last_visited_pass=0;}
- };
-
- struct LightInfo {
-
- RID instance;
- int light_set_index;
- uint64_t last_version;
- uint64_t last_add_pass;
- List<RID>::Element *D; // directional light in scenario
- InstanceSet affected;
- bool enabled;
- float dtc; //distance to camera, used for sorting
-
-
- LightInfo() {
-
- D=NULL;
- light_set_index=-1;
- last_add_pass=0;
- enabled=true;
- }
- };
-
- struct BakedLightInfo {
-
- BakedLight *baked_light;
- Transform affine_inverse;
- List<Instance*> owned_instances;
- };
-
- struct BakedLightSamplerInfo {
-
- Set<Instance*> baked_lights;
- Set<Instance*> owned_instances;
- BakedLightSampler *sampler;
- int resolution;
- Vector<Color> light_buffer;
- RID sampled_light;
- uint64_t last_pass;
- Transform xform; // viewspace normal to lightspace, might not use one.
- BakedLightSamplerInfo() {
- sampler=NULL;
- last_pass=0;
- resolution=0;
- }
- };
-
- struct ParticlesInfo {
-
- RID instance;
- };
-
-
- RoomInfo *room_info;
- LightInfo *light_info;
- ParticlesInfo *particles_info;
- PortalInfo * portal_info;
- BakedLightInfo * baked_light_info;
- BakedLightSamplerInfo * baked_light_sampler_info;
-
-
- Instance() {
- octree_id=0;
- update_next=0;
- object_ID=0;
- last_render_pass=0;
- last_frame_pass=0;
- light_info=0;
- particles_info=0;
- update_next=NULL;
- update=false;
- visible=true;
- data.cast_shadows=SHADOW_CASTING_SETTING_ON;
- data.receive_shadows=true;
- data.depth_scale=false;
- data.billboard=false;
- data.billboard_y=false;
- data.baked_light=NULL;
- data.baked_light_octree_xform=NULL;
- data.baked_lightmap_id=-1;
- version=1;
- room_info=NULL;
- room=NULL;
- RE=NULL;
- portal_info=NULL;
- exterior=false;
- layer_mask=1;
- draw_range_begin=0;
- draw_range_end=0;
- extra_margin=0;
- visible_in_all_rooms=false;
- update_aabb=false;
- update_materials=false;
-
- baked_light=NULL;
- baked_light_info=NULL;
- baked_light_sampler_info=NULL;
- sampled_light=NULL;
- BLE=NULL;
-
- light_cache_dirty=true;
-
- }
-
- ~Instance() {
-
- if (light_info)
- memdelete(light_info);
- if (particles_info)
- memdelete(particles_info);
- if (room_info)
- memdelete(room_info);
- if (portal_info)
- memdelete(portal_info);
- if (baked_light_info)
- memdelete(baked_light_info);
- };
- };
-
- struct _InstanceLightsort {
-
- bool operator()(const Instance* p_A, const Instance* p_B) const { return p_A->light_info->dtc < p_B->light_info->dtc; }
- };
-
- struct Scenario {
-
-
- ScenarioDebugMode debug;
- RID self;
- // well wtf, balloon allocator is slower?
- typedef ::Octree<Instance,true> Octree;
-
- Octree octree;
-
- List<RID> directional_lights;
- RID environment;
- RID fallback_environment;
-
- Instance *dirty_instances;
-
- Scenario() { dirty_instances=NULL; debug=SCENARIO_DEBUG_DISABLED; }
- };
-
-
-
- mutable RID_Owner<Rasterizer::ShaderMaterial> canvas_item_material_owner;
-
-
-
- struct Viewport {
-
- RID self;
- RID parent;
-
- VisualServer::ViewportRect rect;
- RID camera;
- RID scenario;
- RID viewport_data;
-
- RenderTargetUpdateMode render_target_update_mode;
- RID render_target;
- RID render_target_texture;
-
- Rect2 rt_to_screen_rect;
-
- bool hide_scenario;
- bool hide_canvas;
- bool transparent_bg;
- bool queue_capture;
- bool render_target_vflip;
- bool render_target_clear_on_new_frame;
- bool render_target_clear;
- bool disable_environment;
-
- Image capture;
-
- bool rendered_in_prev_frame;
-
- struct CanvasKey {
-
- int layer;
- RID canvas;
- bool operator<(const CanvasKey& p_canvas) const { if (layer==p_canvas.layer) return canvas < p_canvas.canvas; return layer<p_canvas.layer; }
- CanvasKey() { layer=0; }
- CanvasKey(const RID& p_canvas, int p_layer) { canvas=p_canvas; layer=p_layer; }
- };
-
- struct CanvasData {
-
- Canvas *canvas;
- Transform2D transform;
- int layer;
- };
-
- Transform2D global_transform;
-
- Map<RID,CanvasData> canvas_map;
-
- SelfList<Viewport> update_list;
-
- Viewport() : update_list(this) { transparent_bg=false; render_target_update_mode=RENDER_TARGET_UPDATE_WHEN_VISIBLE; queue_capture=false; rendered_in_prev_frame=false; render_target_vflip=false; render_target_clear_on_new_frame=true; render_target_clear=true; disable_environment=false; }
- };
-
- SelfList<Viewport>::List viewport_update_list;
-
- Map<RID,int> screen_viewports;
-
- struct CullRange {
-
- Plane nearp;
- float min,max;
- float z_near,z_far;
-
- void add_aabb(const Rect3& p_aabb) {
-
-
- }
- };
-
- struct Cursor {
-
- Point2 pos;
- float rot;
- RID texture;
- Point2 center;
- bool visible;
- Rect2 region;
- Cursor() {
-
- rot = 0;
- visible = false;
- region = Rect2();
- };
- };
-
- Rect2 canvas_clip;
- Color clear_color;
- Cursor cursors[MAX_CURSORS];
- RID default_cursor_texture;
-
- static void* instance_pair(void *p_self, OctreeElementID,Instance *p_A,int, OctreeElementID,Instance *p_B,int);
- static void instance_unpair(void *p_self, OctreeElementID,Instance *p_A,int, OctreeElementID,Instance *p_B,int,void*);
-
- Instance *instance_cull_result[MAX_INSTANCE_CULL];
- Instance *instance_shadow_cull_result[MAX_INSTANCE_CULL]; //used for generating shadowmaps
- Instance *light_cull_result[MAX_LIGHTS_CULLED];
- int light_cull_count;
-
- Instance *exterior_portal_cull_result[MAX_EXTERIOR_PORTALS];
- int exterior_portal_cull_count;
- bool exterior_visited;
-
- Instance *light_sampler_cull_result[MAX_LIGHT_SAMPLERS];
- int light_samplers_culled;
-
- Instance *room_cull_result[MAX_ROOM_CULL];
- int room_cull_count;
- bool room_cull_enabled;
- bool light_discard_enabled;
- bool shadows_enabled;
- int black_margin[4];
- RID black_image[4];
-
- Vector<Vector3> aabb_random_points;
- Vector<Vector3> transformed_aabb_random_points;
-
- void _instance_validate_autorooms(Instance *p_geometry);
-
- void _portal_disconnect(Instance *p_portal,bool p_cleanup=false);
- void _portal_attempt_connect(Instance *p_portal);
- void _dependency_queue_update(RID p_rid, bool p_update_aabb=false, bool p_update_materials=false);
- _FORCE_INLINE_ void _instance_queue_update(Instance *p_instance,bool p_update_aabb=false,bool p_update_materials=false);
- void _update_instances();
- void _update_instance_aabb(Instance *p_instance);
- void _update_instance(Instance *p_instance);
- void _free_attached_instances(RID p_rid,bool p_free_scenario=false);
- void _clean_up_owner(RID_OwnerBase *p_owner,String p_type);
-
- Instance *instance_update_list;
-
- //RID default_scenario;
- //RID default_viewport;
-
- RID test_cube;
-
-
- mutable RID_Owner<Room> room_owner;
- mutable RID_Owner<Portal> portal_owner;
-
- mutable RID_Owner<BakedLight> baked_light_owner;
- mutable RID_Owner<BakedLightSampler> baked_light_sampler_owner;
-
- mutable RID_Owner<Camera> camera_owner;
- mutable RID_Owner<Viewport> viewport_owner;
-
- mutable RID_Owner<Scenario> scenario_owner;
- mutable RID_Owner<Instance> instance_owner;
-
- mutable RID_Owner<Canvas> canvas_owner;
- mutable RID_Owner<CanvasItem> canvas_item_owner;
-
- Map< RID, Set<RID> > instance_dependency_map;
- Map< RID, Set<Instance*> > skeleton_dependency_map;
-
-
- ViewportRect viewport_rect;
- _FORCE_INLINE_ void _instance_draw(Instance *p_instance);
-
- bool _test_portal_cull(Camera *p_camera, Instance *p_portal_from, Instance *p_portal_to);
- void _cull_portal(Camera *p_camera, Instance *p_portal,Instance *p_from_portal);
- void _cull_room(Camera *p_camera, Instance *p_room,Instance *p_from_portal=NULL);
- void _process_sampled_light(const Transform &p_camera, Instance *p_sampled_light, bool p_linear_colorspace);
-
- void _render_no_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario);
- void _render_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario);
- static void _render_canvas_item_viewport(VisualServer* p_self,void *p_vp,const Rect2& p_rect);
- void _render_canvas_item_tree(CanvasItem *p_canvas_item, const Transform2D& p_transform, const Rect2& p_clip_rect, const Color &p_modulate, Rasterizer::CanvasLight *p_lights);
- void _render_canvas_item(CanvasItem *p_canvas_item, const Transform2D& p_transform, const Rect2& p_clip_rect, float p_opacity, int p_z, Rasterizer::CanvasItem **z_list, Rasterizer::CanvasItem **z_last_list, CanvasItem *p_canvas_clip, CanvasItem *p_material_owner);
- void _render_canvas(Canvas *p_canvas, const Transform2D &p_transform, Rasterizer::CanvasLight *p_lights, Rasterizer::CanvasLight *p_masked_lights);
- void _light_mask_canvas_items(int p_z,Rasterizer::CanvasItem *p_canvas_item,Rasterizer::CanvasLight *p_masked_lights);
-
- Vector<Vector3> _camera_generate_endpoints(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max);
- Vector<Plane> _camera_generate_orthogonal_planes(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max);
-
- void _light_instance_update_lispsm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range);
- void _light_instance_update_pssm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range);
-
- void _light_instance_update_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range);
-
- uint64_t render_pass;
- int changes;
- bool draw_extra_frame;
-
- void _draw_viewport_camera(Viewport *p_viewport, bool p_ignore_camera);
- void _draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ofs_y,int p_parent_w,int p_parent_h);
- void _draw_viewports();
- void _draw_cursors_and_margins();
-
-
- Rasterizer *rasterizer;
-
-#endif
-
void _draw_margins();
static void _changes_changed() {}
@@ -726,6 +211,8 @@ public:
BIND2(mesh_set_blend_shape_mode, RID, BlendShapeMode)
BIND1RC(BlendShapeMode, mesh_get_blend_shape_mode, RID)
+ BIND4(mesh_surface_update_region, RID, int, int, const PoolVector<uint8_t> &)
+
BIND3(mesh_surface_set_material, RID, int, RID)
BIND2RC(RID, mesh_surface_get_material, RID, int)
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 80a1ef3879..1dddef7bd4 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -144,6 +144,8 @@ public:
FUNC2(mesh_set_blend_shape_mode, RID, BlendShapeMode)
FUNC1RC(BlendShapeMode, mesh_get_blend_shape_mode, RID)
+ FUNC4(mesh_surface_update_region, RID, int, int, const PoolVector<uint8_t> &)
+
FUNC3(mesh_surface_set_material, RID, int, RID)
FUNC2RC(RID, mesh_surface_get_material, RID, int)
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index 2234ddda0d..039bbedbcc 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -1856,6 +1856,8 @@ void VisualServer::_bind_methods() {
BIND_ENUM_CONSTANT(FEATURE_SHADERS);
BIND_ENUM_CONSTANT(FEATURE_MULTITHREADED);
+
+ ADD_SIGNAL(MethodInfo("frame_drawn_in_thread"));
}
void VisualServer::_canvas_item_add_style_box(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector<float> &p_margins, const Color &p_modulate) {
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 7b0976b100..a36ba4a50a 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -227,6 +227,7 @@ public:
ARRAY_FLAG_USE_2D_VERTICES = ARRAY_COMPRESS_INDEX << 1,
ARRAY_FLAG_USE_16_BIT_BONES = ARRAY_COMPRESS_INDEX << 2,
+ ARRAY_FLAG_USE_DYNAMIC_UPDATE = ARRAY_COMPRESS_INDEX << 3,
ARRAY_COMPRESS_DEFAULT = ARRAY_COMPRESS_VERTEX | ARRAY_COMPRESS_NORMAL | ARRAY_COMPRESS_TANGENT | ARRAY_COMPRESS_COLOR | ARRAY_COMPRESS_TEX_UV | ARRAY_COMPRESS_TEX_UV2 | ARRAY_COMPRESS_WEIGHTS
@@ -259,6 +260,8 @@ public:
virtual void mesh_set_blend_shape_mode(RID p_mesh, BlendShapeMode p_mode) = 0;
virtual BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const = 0;
+ virtual void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector<uint8_t> &p_data) = 0;
+
virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) = 0;
virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const = 0;