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authorAaron Franke <arnfranke@yahoo.com>2018-10-25 20:20:20 -0400
committerAaron Franke <arnfranke@yahoo.com>2019-04-30 13:49:17 -0400
commit620ec4703fa8790ac01a8c1e05212d85776cf9b9 (patch)
tree3e90d3bcbda95a4f148367b0e6aced874e369c95
parentdd2cd06165670bb0d78bf4aa397935be15716e76 (diff)
Make "decimal" functions more consistent
In GDScript, rename "decimals" to "step_decimals". In C#, add "StepDecimals", but keep the old functionality in a method called "DecimalCount".
-rw-r--r--core/math/expression.cpp7
-rw-r--r--core/math/expression.h1
-rw-r--r--doc/classes/@GDScript.xml23
-rw-r--r--modules/gdscript/gdscript_functions.cpp16
-rw-r--r--modules/gdscript/gdscript_functions.h1
-rw-r--r--modules/mono/glue/Managed/Files/Mathf.cs29
-rw-r--r--modules/mono/glue/Managed/Files/MathfEx.cs10
7 files changed, 73 insertions, 14 deletions
diff --git a/core/math/expression.cpp b/core/math/expression.cpp
index 133dcc7ab9..079c9b524f 100644
--- a/core/math/expression.cpp
+++ b/core/math/expression.cpp
@@ -64,6 +64,7 @@ const char *Expression::func_name[Expression::FUNC_MAX] = {
"is_inf",
"ease",
"decimals",
+ "step_decimals",
"stepify",
"lerp",
"inverse_lerp",
@@ -149,6 +150,7 @@ int Expression::get_func_argument_count(BuiltinFunc p_func) {
case MATH_ISNAN:
case MATH_ISINF:
case MATH_DECIMALS:
+ case MATH_STEP_DECIMALS:
case MATH_SEED:
case MATH_RANDSEED:
case MATH_DEG2RAD:
@@ -365,6 +367,11 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant
VALIDATE_ARG_NUM(0);
*r_return = Math::step_decimals((double)*p_inputs[0]);
} break;
+ case MATH_STEP_DECIMALS: {
+
+ VALIDATE_ARG_NUM(0);
+ *r_return = Math::step_decimals((double)*p_inputs[0]);
+ } break;
case MATH_STEPIFY: {
VALIDATE_ARG_NUM(0);
diff --git a/core/math/expression.h b/core/math/expression.h
index f9075cb689..f20619f0b6 100644
--- a/core/math/expression.h
+++ b/core/math/expression.h
@@ -62,6 +62,7 @@ public:
MATH_ISINF,
MATH_EASE,
MATH_DECIMALS,
+ MATH_STEP_DECIMALS,
MATH_STEPIFY,
MATH_LERP,
MATH_INVERSE_LERP,
diff --git a/doc/classes/@GDScript.xml b/doc/classes/@GDScript.xml
index 22834a4c81..2f7f05b2e4 100644
--- a/doc/classes/@GDScript.xml
+++ b/doc/classes/@GDScript.xml
@@ -264,11 +264,7 @@
<argument index="0" name="step" type="float">
</argument>
<description>
- Returns the position of the first non-zero digit, after the decimal point.
- [codeblock]
- # n is 2
- n = decimals(0.035)
- [/codeblock]
+ Deprecated alias for "[method step_decimals]".
</description>
</method>
<method name="dectime">
@@ -1023,6 +1019,23 @@
[/codeblock]
</description>
</method>
+ <method name="step_decimals">
+ <return type="float">
+ </return>
+ <argument index="0" name="step" type="float">
+ </argument>
+ <description>
+ Returns the position of the first non-zero digit, after the decimal point.
+ [codeblock]
+ # n is 0
+ n = step_decimals(5)
+ # n is 4
+ n = step_decimals(1.0005)
+ # n is 9
+ n = step_decimals(0.000000005)
+ [/codeblock]
+ </description>
+ </method>
<method name="stepify">
<return type="float">
</return>
diff --git a/modules/gdscript/gdscript_functions.cpp b/modules/gdscript/gdscript_functions.cpp
index 7552bc6bff..5ebcddfd7c 100644
--- a/modules/gdscript/gdscript_functions.cpp
+++ b/modules/gdscript/gdscript_functions.cpp
@@ -72,6 +72,7 @@ const char *GDScriptFunctions::get_func_name(Function p_func) {
"is_zero_approx",
"ease",
"decimals",
+ "step_decimals",
"stepify",
"lerp",
"inverse_lerp",
@@ -339,6 +340,13 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_
VALIDATE_ARG_COUNT(1);
VALIDATE_ARG_NUM(0);
r_ret = Math::step_decimals((double)*p_args[0]);
+ ERR_EXPLAIN("GDScript method 'decimals' is deprecated and has been renamed to 'step_decimals', please update your code accordingly.");
+ WARN_DEPRECATED
+ } break;
+ case MATH_STEP_DECIMALS: {
+ VALIDATE_ARG_COUNT(1);
+ VALIDATE_ARG_NUM(0);
+ r_ret = Math::step_decimals((double)*p_args[0]);
} break;
case MATH_STEPIFY: {
VALIDATE_ARG_COUNT(2);
@@ -1452,6 +1460,7 @@ bool GDScriptFunctions::is_deterministic(Function p_func) {
case MATH_ISINF:
case MATH_EASE:
case MATH_DECIMALS:
+ case MATH_STEP_DECIMALS:
case MATH_STEPIFY:
case MATH_LERP:
case MATH_INVERSE_LERP:
@@ -1626,7 +1635,12 @@ MethodInfo GDScriptFunctions::get_info(Function p_func) {
} break;
case MATH_DECIMALS: {
MethodInfo mi("decimals", PropertyInfo(Variant::REAL, "step"));
- mi.return_val.type = Variant::REAL;
+ mi.return_val.type = Variant::INT;
+ return mi;
+ } break;
+ case MATH_STEP_DECIMALS: {
+ MethodInfo mi("step_decimals", PropertyInfo(Variant::REAL, "step"));
+ mi.return_val.type = Variant::INT;
return mi;
} break;
case MATH_STEPIFY: {
diff --git a/modules/gdscript/gdscript_functions.h b/modules/gdscript/gdscript_functions.h
index 0dbd172acf..c594480ff8 100644
--- a/modules/gdscript/gdscript_functions.h
+++ b/modules/gdscript/gdscript_functions.h
@@ -63,6 +63,7 @@ public:
MATH_ISZEROAPPROX,
MATH_EASE,
MATH_DECIMALS,
+ MATH_STEP_DECIMALS,
MATH_STEPIFY,
MATH_LERP,
MATH_INVERSE_LERP,
diff --git a/modules/mono/glue/Managed/Files/Mathf.cs b/modules/mono/glue/Managed/Files/Mathf.cs
index 947fbb6665..ff26c7fddf 100644
--- a/modules/mono/glue/Managed/Files/Mathf.cs
+++ b/modules/mono/glue/Managed/Files/Mathf.cs
@@ -79,14 +79,27 @@ namespace Godot
return (real_t)Math.Cosh(s);
}
- public static int Decimals(real_t step)
- {
- return Decimals((decimal)step);
- }
-
- public static int Decimals(decimal step)
- {
- return BitConverter.GetBytes(decimal.GetBits(step)[3])[2];
+ public static int StepDecimals(real_t step)
+ {
+ double[] sd = new double[] {
+ 0.9999,
+ 0.09999,
+ 0.009999,
+ 0.0009999,
+ 0.00009999,
+ 0.000009999,
+ 0.0000009999,
+ 0.00000009999,
+ 0.000000009999,
+ };
+ double abs = Mathf.Abs(step);
+ double decs = abs - (int)abs; // Strip away integer part
+ for (int i = 0; i < sd.Length; i++) {
+ if (decs >= sd[i]) {
+ return i;
+ }
+ }
+ return 0;
}
public static real_t Deg2Rad(real_t deg)
diff --git a/modules/mono/glue/Managed/Files/MathfEx.cs b/modules/mono/glue/Managed/Files/MathfEx.cs
index d6eb65b097..b96f01bc2e 100644
--- a/modules/mono/glue/Managed/Files/MathfEx.cs
+++ b/modules/mono/glue/Managed/Files/MathfEx.cs
@@ -21,6 +21,16 @@ namespace Godot
public const real_t Epsilon = 1e-06f;
#endif
+ public static int DecimalCount(real_t s)
+ {
+ return DecimalCount((decimal)s);
+ }
+
+ public static int DecimalCount(decimal s)
+ {
+ return BitConverter.GetBytes(decimal.GetBits(s)[3])[2];
+ }
+
public static int CeilToInt(real_t s)
{
return (int)Math.Ceiling(s);