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authorremorse107 <robertmorse107@gmail.com>2017-06-14 22:22:33 -0500
committerRobert Morse <robertmorse107@gmail.com>2017-06-15 06:32:57 -0500
commit61feec28cf331336b11078c711bffb895f686941 (patch)
tree98c57a5f6956928a715c6f37ddf8a584173da36f
parentf8bd4884570fafc36bbad82ec662d27276d1c7a5 (diff)
Color Picker Fixed Appearance
Corrected bug with color picker hue section and with the wrong color array being sent to the 256x256 palette selector. Color Picker Fixed Appearance and clang Format
-rw-r--r--scene/gui/color_picker.cpp19
1 files changed, 11 insertions, 8 deletions
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index f0e486aa50..d3bdc401ab 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -156,6 +156,8 @@ void ColorPicker::_update_color() {
_update_text_value();
sample->update();
+ uv_edit->update();
+ w_edit->update();
updating = false;
}
@@ -263,10 +265,10 @@ void ColorPicker::_hsv_draw(int p_wich, Control *c) {
points.push_back(c->get_size());
points.push_back(Vector2(0, c->get_size().y));
Vector<Color> colors;
- colors.push_back(Color(1, 1, 1));
- colors.push_back(Color(1, 1, 1));
- colors.push_back(Color());
- colors.push_back(Color());
+ colors.push_back(Color(1, 1, 1, 1));
+ colors.push_back(Color(1, 1, 1, 1));
+ colors.push_back(Color(0, 0, 0, 1));
+ colors.push_back(Color(0, 0, 0, 1));
c->draw_polygon(points, colors);
Vector<Color> colors2;
Color col = color;
@@ -279,7 +281,7 @@ void ColorPicker::_hsv_draw(int p_wich, Control *c) {
colors2.push_back(col);
col.a = 0;
colors2.push_back(col);
- c->draw_polygon(points, colors);
+ c->draw_polygon(points, colors2);
int x = CLAMP(c->get_size().x * s, 0, c->get_size().x);
int y = CLAMP(c->get_size().y - c->get_size().y * v, 0, c->get_size().y);
col = color;
@@ -290,7 +292,7 @@ void ColorPicker::_hsv_draw(int p_wich, Control *c) {
} else if (p_wich == 1) {
Ref<Texture> hue = get_icon("color_hue", "ColorPicker");
c->draw_texture_rect(hue, Rect2(Point2(), c->get_size()));
- int y = c->get_size().y - c->get_size().y * h;
+ int y = c->get_size().y - c->get_size().y * (1.0 - h);
Color col = Color();
col.set_hsv(h, 1, 1);
c->draw_line(Point2(0, y), Point2(c->get_size().x, y), col.inverted());
@@ -343,7 +345,7 @@ void ColorPicker::_w_input(const Ref<InputEvent> &ev) {
if (bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT) {
changing_color = true;
- h = 1 - ((float)bev->get_position().y) / 256.0;
+ h = 1 - (256.0 - (float)bev->get_position().y) / 256.0;
} else {
changing_color = false;
@@ -362,7 +364,8 @@ void ColorPicker::_w_input(const Ref<InputEvent> &ev) {
if (!changing_color)
return;
float y = CLAMP((float)mev->get_position().y, 0, 256);
- h = 1.0 - y / 256.0;
+ //h = 1.0 - y / 256.0;
+ h = y / 256.0;
color.set_hsv(h, s, v, color.a);
last_hsv = color;
set_pick_color(color);