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authorRémi Verschelde <rverschelde@gmail.com>2020-08-28 23:28:44 +0200
committerGitHub <noreply@github.com>2020-08-28 23:28:44 +0200
commit61e6cec02ed61f0e2ad604408dd24b40f2a8898f (patch)
tree426bb389a7ce1ad55c4d5849a0d37ee076565437
parentd6510776dcb7d5e67915847046674b903d7e4480 (diff)
parent51367c1bcf8eb79d81f5a4b4e35285e29b1ca623 (diff)
Merge pull request #41507 from skyace65/AudioListener
Mention listener node in AudioStreamPlayer3D description
-rw-r--r--doc/classes/AudioStreamPlayer3D.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml
index bd90e3bd1a..98100370b6 100644
--- a/doc/classes/AudioStreamPlayer3D.xml
+++ b/doc/classes/AudioStreamPlayer3D.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space.
+ By default, audio is heard from the camera position. This can be changed by adding a [Listener3D] node to the scene and enabling it by calling [method Listener3D.make_current] on it.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link>