diff options
author | Chris Bradfield <cb@scribe.net> | 2017-10-15 14:01:26 -0700 |
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committer | GitHub <noreply@github.com> | 2017-10-15 14:01:26 -0700 |
commit | 6160591d2c032f46c5a525708c3b09dceca2b88e (patch) | |
tree | 749e1b523b96f4526cc404c3edf91148e2ff129e | |
parent | 0c9d20104453483fcace18bd22007c87378bd853 (diff) | |
parent | 6de19415a60dc87b45e3037a728ccce892123837 (diff) |
Merge pull request #12124 from Kaukamieli/Particles2D
[DOCS] documented and edited Particles2D
-rw-r--r-- | doc/classes/Particles2D.xml | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/doc/classes/Particles2D.xml b/doc/classes/Particles2D.xml index b2c63ea0c3..cfc907b727 100644 --- a/doc/classes/Particles2D.xml +++ b/doc/classes/Particles2D.xml @@ -286,7 +286,7 @@ </methods> <members> <member name="amount" type="int" setter="set_amount" getter="get_amount"> - Number of particles to emit. + Number of particles emitted in one emission cycle. </member> <member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="Particles2D.DrawOrder"> Particle draw order. Uses [code]DRAW_ORDER_*[/code] values. Default value: [code]DRAW_ORDER_INDEX[/code]. @@ -295,7 +295,7 @@ If [code]true[/code] particles are being emitted. Default value: [code]true[/code]. </member> <member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio"> - Time ratio between each emission. If [code]0[/code] particles are emitted continuously. If [code]1[/code] all particles are emitted simultaneously. Default value: [code]0[/code]. + How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins. Default value: [code]0[/code]. </member> <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps"> </member> @@ -313,18 +313,19 @@ <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map"> </member> <member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot"> - If [code]true[/code] only [code]amount[/code] particles will be emitted. Default value: [code]false[/code]. + If [code]true[/code] only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end. Default value: [code]false[/code]. </member> <member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time"> + Particle system starts as if it had already run for this many seconds. </member> <member name="process_material" type="Material" setter="set_process_material" getter="get_process_material"> [Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial]. </member> <member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio"> - Emission randomness ratio. Default value: [code]0[/code]. + Emission lifetime randomness ratio. Default value: [code]0[/code]. </member> <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale"> - Speed scaling ratio. Default value: [code]1[/code]. + Particle system's running speed scaling ratio. Default value: [code]1[/code]. </member> <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> Particle texture. If [code]null[/code] particles will be squares. @@ -333,6 +334,7 @@ Number of vertical frames in [code]texture[/code]. </member> <member name="visibility_rect" type="Rect2" setter="set_visibility_rect" getter="get_visibility_rect"> + Editor visibility helper. </member> </members> <constants> |