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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-04-02 11:30:45 +0200 |
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committer | GitHub <noreply@github.com> | 2019-04-02 11:30:45 +0200 |
commit | 612a109b81320fcd2f06e5ddff71925d81aca509 (patch) | |
tree | b683fb4c1c9a6131fea5558f8bd5d5e4b2874e90 | |
parent | 29a1202d39b0efb617a8ff4ee9764612f3e0124f (diff) | |
parent | a1e7febbb3d8d107fb55be0158660004272306bf (diff) |
Merge pull request #27228 from Kanabenki/preserve-binds-change-node
Preserve extra arguments for connected signals when changing node type
-rw-r--r-- | editor/scene_tree_dock.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index d24845a3fc..7e4861cd09 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -1801,7 +1801,7 @@ void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_prop Object::Connection &c = F->get(); if (!(c.flags & Object::CONNECT_PERSIST)) continue; - newnode->connect(c.signal, c.target, c.method, varray(), Object::CONNECT_PERSIST); + newnode->connect(c.signal, c.target, c.method, c.binds, Object::CONNECT_PERSIST); } } |