diff options
author | Link <linkdoyle@163.com> | 2018-03-07 08:21:46 +0800 |
---|---|---|
committer | Link Doyle <linkdoyle@163.com> | 2018-03-07 18:28:29 +0800 |
commit | 611c05046948693a7b23ca697f73b9217f1a7c6f (patch) | |
tree | d4e7492d311da166f77985b182039e80a082bc9c | |
parent | 2f3c45f55eab7364ff0f6806c81ddc7ba861e1a2 (diff) |
Fix switching WindowDialog types leaves garbage buttons
We can distinguish between node-specific children and custom children by `child->is_owned_by_parent()`.
Fixes: #16350
-rw-r--r-- | scene/main/node.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp index cf22383e36..28b4540573 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -2502,7 +2502,10 @@ void Node::replace_by(Node *p_node, bool p_keep_data) { Node *child = get_child(0); remove_child(child); - p_node->add_child(child); + if (!child->is_owned_by_parent()) { + // add the custom children to the p_node + p_node->add_child(child); + } } p_node->set_owner(owner); |