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author31 <31eee384@gmail.com>2020-06-13 17:26:51 -0500
committer31 <31eee384@gmail.com>2020-06-13 17:35:09 -0500
commit608bc8f3dc91930a7d1fc853e6fd8059434de973 (patch)
tree19233aab54e058c969030c3c7e7770608dcbcd9f
parent58034f39829b8b95a3e5d4c6e8d1ab0427371548 (diff)
Fix Material.render_priority doc: no opaque sort
Opaque objects are rendered using the depth buffer, so the end result appears sorted, but the opaque objects themselves are not sorted.
-rw-r--r--doc/classes/Material.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Material.xml b/doc/classes/Material.xml
index a37c8127f0..f3686876ca 100644
--- a/doc/classes/Material.xml
+++ b/doc/classes/Material.xml
@@ -17,7 +17,7 @@
</member>
<member name="render_priority" type="int" setter="set_render_priority" getter="get_render_priority" default="0">
Sets the render priority for transparent objects in 3D scenes. Higher priority objects will be sorted in front of lower priority objects.
- [b]Note:[/b] this only applies to sorting of transparent objects. This will not impact how transparent objects are sorted relative to opaque objects. This is because opaque objects are sorted based on depth, while transparent objects are sorted from back to front (subject to priority).
+ [b]Note:[/b] this only applies to sorting of transparent objects. This will not impact how transparent objects are sorted relative to opaque objects. This is because opaque objects are not sorted, while transparent objects are sorted from back to front (subject to priority).
</member>
</members>
<constants>