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authorAndreas Haas <Hinsbart@users.noreply.github.com>2017-04-17 10:52:54 +0200
committerGitHub <noreply@github.com>2017-04-17 10:52:54 +0200
commit60886b8055f601a3994a9c3717dd18da10778dd6 (patch)
tree6d6dfb642e89dd067b29779f89f47fd925718c83
parent25f843f80e4f0196dedc09e3e77dd3eda7c3ccc6 (diff)
parent2f76257da47b8e529d071bd029ad3caebc6ed9be (diff)
Merge pull request #8426 from Shockblast/master
[GD 3.0] Fix stretch mode 2d... again
-rw-r--r--main/main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/main/main.cpp b/main/main.cpp
index 0fa795b214..f2b8804778 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -1235,7 +1235,7 @@ bool Main::start() {
String stretch_mode = GLOBAL_DEF("display/stretch/mode", "disabled");
String stretch_aspect = GLOBAL_DEF("display/stretch/aspect", "ignore");
- Size2i stretch_size = Size2(GLOBAL_DEF("display/screen/width", 0), GLOBAL_DEF("display/screen/height", 0));
+ Size2i stretch_size = Size2(GLOBAL_DEF("display/window/width", 0), GLOBAL_DEF("display/window/height", 0));
SceneTree::StretchMode sml_sm = SceneTree::STRETCH_MODE_DISABLED;
if (stretch_mode == "2d")