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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-10-05 10:42:58 +0200
committerGitHub <noreply@github.com>2020-02-11 12:03:44 +0100
commit6075c5f9bf6cf3362c51e0915555361d34954215 (patch)
tree83b2ae5a23a17548f1c563074f5ab566b9a94eae
parentfb739f9da78214e172334e39145b9e066541e220 (diff)
parent26318f3bd1b9fa9c7b7708cbef95b4cee56f1718 (diff)
Merge pull request #32560 from bruvzg/vlk_v3_fix
[Vulkan] Fix Vector3 ambiguities and out of bounds init.
-rw-r--r--core/math/vector3.cpp4
-rw-r--r--editor/import/editor_scene_importer_gltf.cpp2
-rw-r--r--main/tests/test_math.cpp4
-rw-r--r--modules/assimp/editor_scene_importer_assimp.cpp3
-rw-r--r--servers/visual/rasterizer_rd/rasterizer_canvas_rd.cpp3
5 files changed, 7 insertions, 9 deletions
diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp
index 71ff79c0fc..353b2acd16 100644
--- a/core/math/vector3.cpp
+++ b/core/math/vector3.cpp
@@ -103,7 +103,7 @@ Vector3 Vector3::cubic_interpolaten(const Vector3 &p_b, const Vector3 &p_pre_a,
Vector3 out;
out = 0.5 * ((p1 * 2.0) +
(-p0 + p2) * t +
- (2.0 * p0 - 5.0 * p1 + 4 * p2 - p3) * t2 +
+ (2.0 * p0 - 5.0 * p1 + 4.0 * p2 - p3) * t2 +
(-p0 + 3.0 * p1 - 3.0 * p2 + p3) * t3);
return out;
}
@@ -122,7 +122,7 @@ Vector3 Vector3::cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, c
Vector3 out;
out = 0.5 * ((p1 * 2.0) +
(-p0 + p2) * t +
- (2.0 * p0 - 5.0 * p1 + 4 * p2 - p3) * t2 +
+ (2.0 * p0 - 5.0 * p1 + 4.0 * p2 - p3) * t2 +
(-p0 + 3.0 * p1 - 3.0 * p2 + p3) * t3);
return out;
}
diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp
index 65da85b684..c0d84b61b4 100644
--- a/editor/import/editor_scene_importer_gltf.cpp
+++ b/editor/import/editor_scene_importer_gltf.cpp
@@ -2618,7 +2618,7 @@ struct EditorSceneImporterGLTFInterpolate {
const float t2 = t * t;
const float t3 = t2 * t;
- return 0.5f * ((2.0f * p1) + (-p0 + p2) * t + (2.0f * p0 - 5.0f * p1 + 4 * p2 - p3) * t2 + (-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3);
+ return 0.5f * ((2.0f * p1) + (-p0 + p2) * t + (2.0f * p0 - 5.0f * p1 + 4.0f * p2 - p3) * t2 + (-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3);
}
T bezier(T start, T control_1, T control_2, T end, float t) {
diff --git a/main/tests/test_math.cpp b/main/tests/test_math.cpp
index af537fb3f4..2c4ba08c6d 100644
--- a/main/tests/test_math.cpp
+++ b/main/tests/test_math.cpp
@@ -618,8 +618,8 @@ MainLoop *test() {
print_line("minus: " + (Vector3(1, 2, 3) - Vector3(Vector3(4, 5, 7))));
print_line("mul: " + (Vector3(1, 2, 3) * Vector3(Vector3(4, 5, 7))));
print_line("div: " + (Vector3(1, 2, 3) / Vector3(Vector3(4, 5, 7))));
- print_line("mul scalar: " + (Vector3(1, 2, 3) * 2));
- print_line("premul scalar: " + (2 * Vector3(1, 2, 3)));
+ print_line("mul scalar: " + (Vector3(1, 2, 3) * 2.0));
+ print_line("premul scalar: " + (2.0 * Vector3(1, 2, 3)));
print_line("div scalar: " + (Vector3(1, 2, 3) / 3.0));
print_line("length: " + rtos(Vector3(1, 2, 3).length()));
print_line("length squared: " + rtos(Vector3(1, 2, 3).length_squared()));
diff --git a/modules/assimp/editor_scene_importer_assimp.cpp b/modules/assimp/editor_scene_importer_assimp.cpp
index 7a84a5329d..2e653f4c5d 100644
--- a/modules/assimp/editor_scene_importer_assimp.cpp
+++ b/modules/assimp/editor_scene_importer_assimp.cpp
@@ -167,8 +167,7 @@ struct EditorSceneImporterAssetImportInterpolate {
float t2 = t * t;
float t3 = t2 * t;
- return 0.5f * ((2.0f * p1) + (-p0 + p2) * t + (2.0f * p0 - 5.0f * p1 + 4 * p2 - p3) * t2 +
- (-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3);
+ return 0.5f * ((2.0f * p1) + (-p0 + p2) * t + (2.0f * p0 - 5.0f * p1 + 4.0f * p2 - p3) * t2 + (-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3);
}
T bezier(T start, T control_1, T control_2, T end, float t) {
diff --git a/servers/visual/rasterizer_rd/rasterizer_canvas_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_canvas_rd.cpp
index b6228bf165..000fdfda0c 100644
--- a/servers/visual/rasterizer_rd/rasterizer_canvas_rd.cpp
+++ b/servers/visual/rasterizer_rd/rasterizer_canvas_rd.cpp
@@ -517,9 +517,8 @@ void RasterizerCanvasRD::_render_item(RD::DrawListID p_draw_list, const Item *p_
push_constant.color_texture_pixel_size[0] = 0;
push_constant.color_texture_pixel_size[1] = 0;
+ push_constant.pad[0] = 0;
push_constant.pad[1] = 0;
- push_constant.pad[2] = 0;
- push_constant.pad[3] = 0;
push_constant.lights[0] = 0;
push_constant.lights[1] = 0;