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authorTomasz Chabora <kobewi4e@gmail.com>2020-10-25 13:24:08 +0100
committerkobewi <kobewi4e@gmail.com>2021-11-09 16:59:58 +0100
commit606cfa9a47a945eefa6e4f2cf64599af9f0157ab (patch)
treebee69371af7a8728e5c02a7635720c56cf76ab77
parenteb98fd94421b124a5848d7ee6c7ead4337222c6c (diff)
Fix Vector2.angle_to_point() being reversed
-rw-r--r--core/math/vector2.cpp2
-rw-r--r--doc/classes/Vector2.xml1
2 files changed, 2 insertions, 1 deletions
diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp
index 6259bdead0..1d3f93848e 100644
--- a/core/math/vector2.cpp
+++ b/core/math/vector2.cpp
@@ -79,7 +79,7 @@ real_t Vector2::angle_to(const Vector2 &p_vector2) const {
}
real_t Vector2::angle_to_point(const Vector2 &p_vector2) const {
- return (*this - p_vector2).angle();
+ return (p_vector2 - *this).angle();
}
real_t Vector2::dot(const Vector2 &p_other) const {
diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml
index eaaf41561a..02770472fa 100644
--- a/doc/classes/Vector2.xml
+++ b/doc/classes/Vector2.xml
@@ -75,6 +75,7 @@
<argument index="0" name="to" type="Vector2" />
<description>
Returns the angle between the line connecting the two points and the X axis, in radians.
+ [code]a.angle_to_point(b)[/code] is equivalent of doing [code](b - a).angle()[/code].
[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/vector2_angle_to_point.png]Illustration of the returned angle.[/url]
</description>
</method>